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|Shoot em Up
|Desert Strike: Return to the Gulf was a strong commercial success, a best seller pseudo-3D action shoot 'em up and, at its time, Electronics Arts' highest selling game! The game was originally released in 1992 for the Sega Mega Drive / Genesis, and later converted to all major home computers and video game consoles!
STORY / GAMEPLAY
With a fiery blast from your Hellfire missiles you must annihilate a ruthless tyrant's military arsenal. This is a shoot 'em up in which you control an AH-64 Apache attack chopper. The game is less frantic than the classic shoot 'em ups, with the addition of greater strategic elements. The action takes place in an open, multi-directional scrolling levels viewed from an isometric perspective. Oh yes, you view the action from outside the helicopter, rather than from inside the cockpit. The levels consist of several missions which are based around the destruction of all enemy weapons and installations as well as rescuing hostages or prisoners of war. The Apache is armed with machine guns, Hydra rockets and the deadly Hellfire missiles. But beware: The more powerful the weapon, the fewer ammunition can be carried! If your ammunition gets too low (or out) you can replenish it by collecting ammo crates scattered around. Also the chopper can refuel by collecting fuel barrels. On the another hand, the enemy powers range from soldiers with small weapons to anti-aircraft missiles, tanks and armored cars. You should ALWAYS plan your routes carefully in order to maximize efficiency otherwise you may kill yourself either by running out of fuel or being hit many times by enemy fire (the armor reaches zero at this occasion).
GRAPHICS / SOUND
The Lynx graphics and animations look great! Three-dimensional (3D) modeling generates the vehicles which were later touched up on the pixel level with colors! A respectable job has been done to fit the original DESERT STRIKE's graphics on the small Lynx screen. Most items are animated and instantly recognizable, though the soldiers need scrutiny to distinguish friends from foes. The game's sound effects are good, consisting mostly of generic explosions and gunfire. Several music tunes play between campaigns but there is nothing truly noteworthy.
|Sega Megadrive (original version)
|CPU: 8-bit CPU, 16-bit address space MOS Technology 6502 at 3.6MHz
MEMORY: 64KB RAM
GRAPHICS: Suzy (16-bit custom CMOS chip running at 16 MHz) supporting hardware drawing, unlimited number of high-speed sprites with collision detection, hardware high-speed sprite scaling, distortion, and tilting effects, hardware decoding of compressed sprite data, hardware clipping and multi-directional scrolling and variable frame rate (up to 75 frames/second).
Note that it offers a 160x102 standard resolution in a LCD Screen of 3.5" diagonal, 4096 color (12-bit) palette and 16 simultaneous on-screen (more than 16 colors can be displayed by changing palettes after each scan line)
SOUND: 4 channel stereo sound (Lynx II otherwise mono), 8-bit DAC for each channel. Capable of generating clear digitized sounds and harmonized music.
|12bit RGB 4096-colours palette (16 on screen)
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