STORY / GAMEPLAY
The story revolves around Guybrush Threepwood, a wannabe pirate who defeated the almighty ghost pirate LeChuck in the previous game. Now Guybrush's primary mission is to find the legendary treasure Big Whoop and regain Elaine's love. But every sailor that gone in search for this particular treasure, never returned or died under mysterious circumstances. To start this difficult quest, Guybrush must first find a way to recruit other (unemployed) pirates and buy a ship. But it seems that ghost pirate LeChuck is brought back from the dead and has new plans to destroy our hero. Unfortunately, Guybrush is trapped in Scabb Island which is under some kind of embargo and no ships are allowed to either enter or leave the island. At the beginning, Guybrush wanders around Woodtick, the only town of the island, to seek ways to leave this damned place and embark to the legendary treasure! How can he do that? He must make a map by recovering all four fragments of and bring them to Wally the cartographer and, at the same time, get rid of the bullying Largo LeGrand the sooner possible!The gameplay is actually resembling the way pirates lived back in their time. Your quests involve library research, gambling, theft, drinking contests, necromancy, monkeys (!), spitting (!!) and so on, all performed in a very funny way, much like its predecessor!
Both Monkey Island 1 and 2 share the same interface where commands are built up by choosing from a selection of possible statements at the bottom of the screen. Many of the commands have a default setting so by clicking on an object or your inventory, enables you to "look at" it and offers a description or a comment. Several alternate commands are also available for certain items (i.e. doors) so you can simply right click to use them rather than consulting the available selection of possible statements!
Monkey Island 2 is much larger than the first one and includes two difficulty settings. You can travel to several islands as there are many characters to meet and puzzles to solve.
GRAPHICS / SOUND
The graphics on the Macintosh look stunning with nicely detailed, cartoonish backdrops and sprites all packed with up to 256 colors on screen, and mostly comparable in quality with the PC (DOS) version. The Macintosh color-palette is a bit darker though here, and few small background-foreground details are missing (as with the Amiga version too). The characters are well animated while the indoor and outdoor scenes are partly animated adding to the game's atmosphere but also to the scenario!
The game's sound is wonderful too! LeChuck's Revenge was the first title to use Michael Land's and Peter McConnell's iMUSE audio sequencing MIDI engine that enabled the compositions in the game to change interactively depending on the current environment or situation.