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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Wrath Of The Demon - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Macintosh

Blade

Blade
GenreArcade Platform
DeveloperLeviathan Media Corporation
PublisherLeviathan Media Corporation
Released1992
Rating
Graphics:8.0
Sound:8.0
Gameplay:5.0
Overall:7.0
Reviewed byndial
Blade is yet another arcade platform and action puzzle games for the Macintosh computers that offered great visuals and sound, but rather frustrating controls. The game requires at minimum, Motorola 68020 processor, 3MB of RAM, 12MB HDD, as well as System 6.0.7 OS version or later.
 
Review
BladeSTORY / GAMEPLAY
You are Blade, Point Lancer of the Guardian Legion, who's mission is to defend Earth. After years of training, it came the time for hibernation, a necessity to keep the Legion in eternal vigilance. With all your knowledge, you entered the stasis chamber, hoping never to be awakened for your designed purpose. But suddenly your are no longer in the Legion Base, but on a grassy knoll in the middle of a strange alien forest... Your mission is now to discover the fate of the Guardian Legion and defeat the oppressors of humanity!
Blade consists of five levels with three screens at each level. The idea behind the game is to collect all the Teleporter Pods by walking over or attacking them. If there are more they will pop up after the previous is collected. When you collect them all, the handle will appear on the Teleporter, get back to it and ATTACK the handle so that to destory it and get transported to the next screen. Along the way you ill find power-up Pods, these can give you more life as well as speed. But before you can teleport to the next level, at the end of it, a Guardian awaits, banning exit to the next level, so you need to get rid of it too. Well, Blade is a rather difficult game, mainly because of its jerky controls, especially when trying to avoid traps or jump between platforms or even reaching them, and this is a major glich for such kind of games. I would recommend this game only because of its challenging puzzles, its good graphics and sound, rather than its gameplay. Don't avoid it, just try it and then decide its future in your Macintosh games library.

GRAPHICS / SOUND
Well, as being said, controls are rather frustrating here, though its good 256-colored visuals and atmospheric sampled sound saves the day a bit. Sprites are nicely detailed as well as the backdrops, but the animation is somewhat jerky - and probably the main reason behind its awful controls.
 
Screenshots
  • Blade
  • Blade
  • Blade
  • Blade
  • Blade
  • Blade
 
Hardware information

Macintosh

MacintoshCPU: Macintosh Classic (1984) and Macintosh Plus (1986), Macintosh SE and SE/30 (1987 and 1991 respectively) with Motorola MC68000 at 7.83 MHz
MEMORY: Macintosh Classic (128k, 512k), Macintosh Plus/SE (1MB expandable to 4MB), Macintosh SE/30 (1MB expandable to 128MB)
GRAPHICS: Macintosh Classic/Plus/SE with Black & White screen, 512x342 pixels
SOUND: Macintosh Classic/Plus/SE (internal speaker). 8-bit mono 22 kHz (support 8-bit sampled monaural sound sampled at the 22.25 kHz horizontal blanking rate)
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The Macintosh (default) color palette
 
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