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The Secret of Monkey Island
|The Secret of Monkey Island is an adventure game developed by Lucasfilm Games and released in 1990 for the Atari ST, Commodore Amiga, Apple Macintosh and PCs (DOS). Lucasfilm have managed here to find a compromise between the fluidity and flair of a rigid story-line, and the intelligent realism of more free-form adventures. The game may have been far too easy and a little ragged around the edges, but it was undeniably good. The Macintosh version requires at minimum, Motorola 68020 processor, 2MB of RAM, as well as System 6.0.7 OS version and above.|
STORY / GAMEPLAY
The game spawned a number of sequels, collectively known as the Monkey Island series. The action begins on the Caribbean island of Melee, where a young guy named Guybrush Threepwood wants to be a pirate. He seeks out the Pirate Leaders, who set him three challenges to prove himself a pirate: defeat Carla the island's sword-master in insult sword-fighting, steal a statue from the Governor's mansion, and find buried treasure. You face the anger of the dreadful ghost pirate named LeChuck who's deeply in love with Elaine Marley, the beautiful governor of Melee Island that you fall in love too! LeChuck kidnaps Elaine and you owe to save here from his evil plans. The Secret of Monkey Island is an adventure game that utilizes the command verb-based SCUMM interface (the engine developed by at Lucasfilm Games used by all other successful games of the same genre) first introduced in Maniac Mansion: you construct commands for Guybrush by clicking on the appropriate verb, and then clicking on the inventory item or an object in the room you want to interact with.
Monkey Island is one of the finest point-n-click graphic adventures of all time surpassed only by its sequel: Monkey Island 2: LeChuck's revenge.
GRAPHICS / SOUND
The Macintosh version looks great, and offers pretty nice visuals of up to 100 colors on screen, same in quality as the PC version (running in VGA graphics). As with all versions the backgrounds themselves are great, but nothing to complain or to get overly excited about. The characters are well animated while the indoor and outdoor scenes are partly animated (fire on mounted torches, birds flying etc). As far as the sound, the Macintosh version is doing a pretty good job here, offering some nice quality soundtracks and sound effects during gameplay, but of lower quality when compared to the Amiga and PC version (using a Roland MT sound hardware).
|CPU: Macintosh Classic (1984) and Macintosh Plus (1986), Macintosh SE and SE/30 (1987 and 1991 respectively) with Motorola MC68000 at 7.83 MHz |
MEMORY: Macintosh Classic (128k, 512k), Macintosh Plus/SE (1MB expandable to 4MB), Macintosh SE/30 (1MB expandable to 128MB)
GRAPHICS: Macintosh Classic/Plus/SE with Black & White screen, 512x342 pixels
SOUND: Macintosh Classic/Plus/SE (internal speaker). 8-bit mono 22 kHz (support 8-bit sampled monaural sound sampled at the 22.25 kHz horizontal blanking rate)
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