
STORY / GAMEPLAY
You control Robocop and you -once more- set off to fight crime and kill drug dealers. The levels consist of multiple platforms and are heavily swarmed by enemies shooting at you. So, all you have to do is to kill generic criminals and big bosses. Upon completion of a level, you can collect special repair kits that will restore your health levels.
Each "Robo's" body part has a separate damage rating and, when damaged, those parts may end up "malfunctioning" (e.g. you will experience erratic firing if your arm holding the weapon is damaged or difficulties in walking if your legs are wasted!) If you run out of ammo, Robocop will be forced to use his punches. Punches are also the only attacking means in some big boss encounters. Your gun's shooting range is quite limited which might become frustrating at times. Also, most of the stages feature invisible checkpoints and include a tough boss fight.
Note that the NES and Master System versions offer different stages and sometimes different gameplay elements. The Master System version follows the Sega Megadrive/Genesis and Nintendo SNES (!) gameplay style and level design (i.e. it includes the flying sequence with Robo shooting and bombing enemies).
GRAPHICS / SOUND
The graphics are fine on the Master System, having nicely drawn backgrounds (mainly consisting of city landscapes) but they look a bit inferior to the NES system. The latter has more detail at the backdrops while the Master System uses better colors and nicely drawn and smoothly animated sprites. The MS sound is quite good, featuring in-game tunes and a few nice sound effects, like gunfire and explosions.