SEGA Master System games list! 
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Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 82
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Adventure
Reviewed byndial
Golvellius: Valley of Doom is the Sega Master System's answer to Nintendo's Legend of Zelda. It's a great action adventure released on the Japanese MSX home computers (1987) and converted to the Sega's 8bit console in 1988.
You control Kelesis, a green-haired hero who starts a task to rescue the story's kidnapped princess from the evil Golvellius. Along your quest you'll recover a series of crystals. You begin your journey possessing only a sword and fight hordes of monsters like venomous snakes and giant bats. Note that at the end of many dungeons, Kelesis fights a boss monster that will finally give some gold. This gold can be used in a shop to upgrade your weapon and restore your stamina. One awesome addition to Golvellius is the save system. You can save anywhere at any time with a simple tap of a button! The gameplay is rather simple and typical for a 2D action scrolling action adventure. The perspective changes from side-scrolling to vertical scrolling between levels! It even offers you levels with flip screen action too! What is a bit awkward though, is that your character cannot turn left the left to shoot enemies. Honestly this detail looks like a programming glitch so it makes it quite hard to take down enemies coming from behind you and you need to jump backwards! Minor flaws aside, Golvellius is a fun game and probably one of the best releases for the 8 bit Sega Master System!

The Master System version features enhanced graphics (compared to the original MSX version) and totally different worlds with dungeon layouts and the like. Each level is beautifully detailed, offering up to 32 colors on screen! The sprites move fast and like charm making this game one of the most technically advanced games for the Master System. Combined to the awesome graphics is the cool sound, offering a variety of tunes along with some pleasant sound FX. There is also an awesome intro theme for you to enjoy!
  • Golvellius
  • Golvellius
  • Golvellius
  • Golvellius
  • Golvellius
  • Golvellius
  • Golvellius
Intro/Menu music:  In-game music sample:
Gameplay sample
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 8×16 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
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