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Game info |
| | Danan The Jungle Fighter | | Genre | Action Adventure | Developer | SEGA R&D 2 | Publisher | SEGA | Released | 1990 | Rating
| Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Danan: The Jungle Fighter is a side-scrolling action adventure / platform game developed for the Master System in 1990. |
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Review |
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STORY / GAMEPLAY You control Danan and your mission is to find who killed Jimba! Jimba was a young Amazon tribesman who rescued you from an airplane crash when you were an infant. But to complete the puzzle it's not an easy task, as you have to go through the hot and wet Amazonian terrains swarmed by evil enemies (most of them carrying deadly bows and arrows). You use your knife to kill every enemy since there is no other kind of weapon around! Danan must sometimes enter huts, climb ladders inside to enter the doors towards the top floor, which is required to reach higher plateaus and further advance in particular areas. The game, apart from the classic arcade adventure characteristics, it also features dialogues as well as experience points and equipment gathering. Danan's unique scenario includes ... Nazis that you'll meet halfway through the game! You can power-up your attacks by gaining experience points, finding more powerful knives and by collecting...monkey faces(!) GRAPHICS / SOUND The game features colorful and detailed backgrounds and some nicely done sprites that move smoothly and pretty fast for an 8 bit game. The exploration takes place through beautifully designed places such as caves, huts, etc. On the other hand, the game's sound is quite limited, offering a rather repetitive tune during gameplay along with a few basic effects. | |
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Screenshots |
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Gameplay sample |
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Hardware information |
| Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB) Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges Video RAM: 128 kbit (16 KB) GRAPHICS: Texas Instruments TMS9918A Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks) Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240 8x8 pixel characters, max 463 (due to VRAM space limitation) 8x8 or 8×16 pixel sprites, max 64 Horizontal, vertical, and partial screen scrolling SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound Yamaha YM2413, mono FM synthesis
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| 6bit RGB 64-color palette (32 on-screen) | |
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