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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Forgotten Worlds

Forgotten Worlds
GenreShoot em Up
Reviewed byndial
Forgotten Worlds (aka Lost Worlds), is a side-scrolling shoot 'em up game by Capcom originally released on the arcades in 1988. The game was converted to several home-micros and video game consoles such as the Sega Megadrive/Genesis, Commodore Amiga, Commodore 64, ZX Spectrum, Amstrad CPC, Sega Master System and TurboGrafx-16.
Forgotten WorldsSTORY / GAMEPLAY
The game is set in a distant future and it's a classic arcade conversion in which the hero is flying with his jet-packs in horizontally-scrolling landscapes, shooting the attacking alien hordes. Unfortunately the Master System version does not support the 2-players mode found on the arcades. The hero shoots using a laser gun with unlimited ammo. As in the original coin-op version, the character can fly in an eight-way direction and can also rotate (aka roll switch) by pressing the relevant button. Rotating the switch left or right allows you to adjust the character's aim from one to sixteen different directions. This allows you to move the hero anywhere while keeping his aiming in one direction. Pressing the switch rapidly will initiate a unique attack that will hit all on-screen enemies, but at the expense of a just a small portion of their vitality gauge. The hero is accompanied by a satellite module orbiting around him and provides backup firepower every time you fire your laser. Extra firepower can be upgraded by collecting points when destroying certain enemy units.

The Master System's graphics are fine, sporting colorful sprites and backdrops (especially on the more advanced levels). Some of the backgrounds are a little simple but, considering how good the overall levels are, you won't even notice it. The sprites move quite fast and smooth without showing any slowdown issues whenever the screen is crowded. Each level offers its own details resembling the original (arcade) though limited by the Master System's hardware. The sound consists of a fine music tune on the main menu while there are some short tunes during a level start and no music during gameplay. There are several sound FX including a spot effect for every single laser shot and explosion.
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Gameplay sample
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 8×16 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
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