SEGA Master System games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreShoot em Up
DeveloperSEGA R&D 2
Reviewed byndial
Ashura (also known as Secret Command or Secret Commando) is a shoot 'em up in the style of Ikari Warriors The game was released only for the Sega Master System but in three different names and licensed versions! The game was initially released in Japan as Ashura and later as Rambo: First Blood Part II in the US. Also released as Secret Commando in Europe and Australia!
The game is loosely based on the film Rambo: First Blood Part II! Sega found fit to pick up the Rambo movie license for the American version, replacing the original main characters of "Ashura" and "Bishamon" with redrawn sprites resembling Rambo (S. Stallone). The game was also released in Europe and Australia without a Rambo license, under the title of Secret Commando. The gameplay is similar to the famous Ikari Warriors and Commando games. You control Rambo moving slowly through fields, villages, jungles while soldiers attack you shooting unceasingly. Snipers, flamethrowers, rocket launchers, and grenade launchers occasionally appear throughout each level making your mission even harder. Shoot enemy soldiers swarming the screen and destroy tanks and "huts" by using your grenades or explosive bow. The huts hold a prisoner and when you blow them up the POW is free and grants additional explosive arrow bombs or screen-clearing explosions. The game is very difficult to play! Yes, it's hard to avoid the enemy fire since you cannot move fast, a fact that gets frustrating! The game loses points in gameplay due to its toughness.

WThe game features pretty nice and colorful graphics for its time, having similar level design to the Ikari Warriors games. Each level features different terrain design i.e. jungles, rivers etc. The sprites move smooth on screen and looks like there is no framerate drop during gameplay even when too many sprites occupy the screen.The sound is nice too, featuring several tunes that fit to the Rambo atmosphere along with plenty of effects such as gunfire, explosions, tank engine sounds etc.
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Gameplay sample
Hardware information

Sega Master System

Sega Master SystemCPU: 8-bit Zilog Z80A at 3.546893 MHz for PAL/SECAM, 3.579545 MHz for NTSC
MEMORY: Boot ROM: 64 kbit (8 KB) to 2048 kbit (256 KB)
Main RAM: 64 kbit (8 KB), can be supplemented by game cartridges
Video RAM: 128 kbit (16 KB)
GRAPHICS: Texas Instruments TMS9918A
Up to 32 colors on screen (one 16-color palette for sprites or background, an additional 16-color palette for background only) from a palette of 64 (can also show 64 simultaneous colors using programming tricks)
Screen resolutions 256x192 and 256x224. PAL/SECAM also supports 256x240
8x8 pixel characters, max 463 (due to VRAM space limitation)
8x8 or 8×16 pixel sprites, max 64
Horizontal, vertical, and partial screen scrolling
SOUND: Texas Instruments SN76489, 4 Texas Instruments SN76489, 4 channel mono sound
Yamaha YM2413, mono FM synthesis
The Sega Master System (default) color palette
6bit RGB 64-color palette (32 on-screen)
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