Disney's Aladdin is a platform game released from Virgin and based on the 1992 animated film Aladdin. The game was originally released on Sega Megadrive / Genesis and later ported to the Nintendo SNES console and the Amiga AGA home computers.
Review
STORY / GAMEPLAY You are Aladdin, a young man who travels around the Middle East, from Agrabah to the Cave Of Wonders, in a tough quest to locate the Grand Vezier Jafar's palace and confront him. Aladdin yields his trustworthy sword, the only weapon that protects him against the Vezier's guards, animals, insects and more enemies that try to make his life miserable.There are also numerous bonuses and power ups available by smashing different objects with your sword. At its core, Aladdin is a classic arcade platform game that has the player jumping from one platform to another, avoiding gaps and traps, killing enemies and collecting bonuses. Our hero also uses some kind of a parachute that helps him glide through large gaps and wide spaces, while he also rides a magic carpet in two of the game's levels.
GRAPHICS / SOUND The Megadrive version (note: which is almost identical to the Amiga AGA version) features good graphics with 64 colors on screen. The animation is smooth and the game's pace of action is pretty fast. The cartoon-ish sprites look as if they were taken directly from the original animation movie and the sound FX are great as well. The music score is also based on the movie's fantastic soundtrack.
OVERALL Aladdin is a very decent and fun platform game for the Sega Megadrive, though it's slightly inferior to its main rival, the SNES version.
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.