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8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 86
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Megadrive

Gunstar Heroes

Gunstar Heroes
GenreAction Platform
DeveloperSEGA
PublisherSEGA
Released1993
Rating
Graphics:8.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byP.Dial
Gunstar Heroes is an action platform game developed in 1993 by Sega, for the Megadrive and the Game Gear consoles. A later version for the more advanced Sega Saturn offered a multiplayer (multi-tap) mode. In 2005, Treasure and Sega released Gunstar Super Heroes, a Gunstar spin-off for the Game Boy Advance.
 
Review
Gunstar HeroesSTORY / GAMEPLAY
The game's story takes place on Planet Gunstar 9 where total chaos incurs! A crazy colonel has found 4 magic crystals that hold an alien being inside them, called "Golden Silver". The madman aims to make this alien being his ultimate weapon to destroy the small planet and kill its inhabitants. And yes you guessed right; you are called to save the planet. You have the option to choose between two different heroes the Red and the Blue and shoot your way through to end mad colonel's plans for good.Your weaponry consists of four different weapons. The unique feature in this game is that you can combine the weapons in pairs and create 10 more nice weapons at your disposal! The enemies are attacking you from all 8 directions and apart from shooting them you can also engage in a close quarters combat (e.g. by grabbing and tossing them away). There are several platforms to jump or slide into. At the end of each level there is a big (huge actually) boss to encounter! Well, Gunstar Heroes is a good action shooter but for some reason it didn’t manage to become an AAA Megadrive title. It is fun to play though, offering some intense action!

GRAPHICS / SOUND
The graphics are colorful with smooth sprite animation and very fast action. Multiple sprites move around the screen with no hardware slowdowns at all. The sound features some nice FX and some fun music scores that fit nicely to the game's intense style!
 
Screenshots
  • Gunstar Heroes
  • Gunstar Heroes
  • Gunstar Heroes
  • Gunstar Heroes
  • Gunstar Heroes
  • Gunstar Heroes
 
Gameplay sample
 
Hardware information

Megadrive (EU) / Genesis (Jap)

Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC
MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb
GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution)
SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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The Megadrive (EU) / Genesis (Jap) (default) color palette
9-bit RGB 512-color palette (64 on-screen)
 
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