Urban Strike is an isometric shoot 'em up game, the 3rd installment to the famous Desert Strike series on the Megadrive and SNES consoles.
Review
STORY / GAMEPLAY A crazy person called Malone, wants to take power in his hands and gather millions of followers to his cult. He's a very wealthy man and uses his resources to build a super weapon, take over the Government and destroy several US National treasuries across the country. As a helicopter pilot, your main mission is to eliminate his army and finally assassinate this lunatic. You must also defend important buildings and settlements against any vicious enemy assaults, located in New York, San Francisco and Las Vegas. The game offers 40 missions in 10 power-packed levels across the United States. In this game you can use two different helicopters (instead of one used in Desert Strike) and you can also fight on foot. These assets are new to the series and, believe me, they add more to the intense action. The missions are all diverse and involve different strategies and techniques. Pausing the game brings up the HUD which contains a map and a variety of information regarding your mission objectives and flight status. You can also check the armor status of your helicopter, the available fuel and the ammunition left and plan accordingly each time you need to resupply (same concept as with the Jungle Strike title).
GRAPHICS / SOUND The graphics are fantastic, with bright and beautiful locations presented in vivid colors, from the sunny Hawaiian islands to the pitch black Las Vegas that's strip colored by the neon lights! The machine gun fire and missiles are pretty generic but the resulting visual effects of the explosions are really impressive, especially when you destroy some of your larger targets. The sound offers a nicely composed introductory tune and several digitized FX like firing and reactive chopper sounds during your missions.
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.