Golden Axe is a hack n' slash video game initially developed by Sega in 1989 for the arcades and their 16bits console, the Megadrive. A year later, in 1990, a Golden Axe port hit the 16bits home computers Amiga (OCS) and Atari ST.
STORY / GAMEPLAY You travel through the fictional world of Yuria, to find Death Adder. Death Adder is a warrior who kidnapped the King and the Princess of the land and found the great Golden Axe. He threatens to kill everyone if they don't accept him as a ruler. You can fight through Yuria, facing multiple enemies by choosing one of the three available characters: Gilius the Thunderhead, is a dwarf who lost his brother by Adder's soldiers and he wields a battle axe. Ax Battler is a Barbarian with a strong two-handed sword seeking to avenge his mother's assassination. Tyris Flare is a beautiful but cruel amazon, who can slash everyone in her path with her long-sword. Her parents were killed by Adder's soldiers as well. Apart from each characters main weapons, you can use magic by gathering energy bags from other dwarfs that show up in the game after completing a level and resting on a campfire. The game is absolutely gorgeous, entertaining and fun, especially when played in 2-players mode. You slash and blast foes around, you avoid traps or even ride dragons that spit fire and crash your enemies with their tails. Death Adder's army varies from simple warriors to armed skeletons and other "nice" creatures. Golden Axe is pure fun and looks fantastic even today!
GRAPHICS / SOUND The Megadrive's visuals are almost identical to the coin-op original (and much better than the Amiga and ST versions). The Megadrive features fluid animation, 64 colors on screen and great looking sprites that move smoothly around the screen. As for the game's sound, the whole action is covered by the original coin-op music plus some "arcade-style" sound FX (like sword clangs, enemy cries, dragon's roaring and more). Compared mainly to the Amiga counterpart, I found some minor sonic differences regarding since the Amiga's in-game themes and sound FX are a bit more solid.
CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.