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Game info |
| | Street Fighter 2 | | Genre | Fighting | Developer | Capcom | Publisher | SEGA | Released | 1991 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 9.0 | Overall: | 8.0 |
| Reviewed by | ndial | Street Fighter II: Special Champion Edition, was the first Street Fighter game to be released on a Sega system. Champion Edition is an updated version of original Street Fighter II, with some minor graphical changes and color improvements, particularly on the backgrounds, and now allowing both players in two-player matches to select the same character (distinguished by alternate costume colors) and to choose the four previously computer-only boss four Shadaloo Bosses (Balrog, Vega, Sagat, and M. Bison). Champion Edition was launched for the arcades, and then to PC-Engine, X68000, Sega Master System etc, while the "Special Champion Edition" reviewed here, released only for the Sega Megadrive, which includes an additional game mode. Note that Champion Edition is comparable to the Hyper Fighting for the SNES, which has the same enhancements but also adds ten selectable game speeds and new moves for many characters, otherwise both identical. |
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Review |
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STORY / GAMEPLAYAs in every fighting game out there, in Street Fighter 2 you have to fight your opponents in a one-on-one close-quarter martial arts combat. The objective in each round is to deplete the opponent's vitality before the time runs out. You either win or lose, depending on the way you play this game and how good you are in controlling the character (and his or her powers) you choose. In case both fighters simultaneously knock each other out, then you have a "double KO" and in case the time runs out with both fighters having equal vitality left, then you call it a "draw". When a "draw" occurs, you'll have to fight some additional rounds until one of the two fighters is down for good. It gives you the option (as opposed to its predecessor) to select a fighter among multiple characters from different countries and different distinct fighting styles and special moves. This version has a secret code allowing both players to control the same character in a match, which is not possible in the original arcade version. It was also was built to utilize the Six Button Control Pad (the first Mega Drive fighting game to support it). Note that, to switch between punches and kicks you need to press the Start button on the joypad. As with all Street Fighter II series, this version is credited for initiating the fighting games' "craze" that "hit" the video games market during the 90s!
GRAPHICS / SOUNDThe Megadrive version has the advantage of a pretty strong hardware, so it's no wonder this is would be a faithful enough to the arcade conversion. All the background details of the original are found here, while sprites are huge and move fast and smooth on screen, with flawless animation. Additionally, the sound features most of the original digitized sound effects and the great in-game coin-op tunes! | |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| | Arcades (original version) |
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Hardware information |
| Megadrive (EU) / Genesis (Jap)CPU: Motorola 68000 at 7.16 MHz in PAL, 7.67 MHz in NTSC / Secondary Zilog Z80 at 3.55 MHz in PAL, 3.58 MHz in NTSC MEMORY: Main: 64Kb RAM + 8Kb / Video RAM: 64Kb / Audio RAM 8Kb GRAPHICS: VDP Chip: 256x224, 320x224, 256x240, 320x240 / 512 colors (1536 using shadow-highlight mode),64 x 9-bit words of color RAM, 4 lines of 15 colors plus transparent, allowing 61 on-screen colors / Sprites: Up to 64 on-screen, 16/20 per line, 256/320 pixels per line, per-sprite priority / Interlace Mode 1 (no increase in resolution and Mode 2 (2x vertical resolution) SOUND: Main: Yamaha YM2612 @ 7,16MHz with six FM channels, four operators each / Secondary: TI SN76489 with 4-channel PSG + 3 Sq Wave channels.
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| 9-bit RGB 512-color palette (64 on-screen) | |
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