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Game info

Blood Money

Blood Money
GenreAction Shooter
DeveloperDMA Design
Reviewed byndial
Blood Money is a famous horizontal and vertical scrolling shooter, initially released for the Amiga (OCS) systems in 1989 and later ported to the Atari ST and the PC (DOS) computers. Blood Money was also ported quite successfully for the 8bit Commodore64. Though its great graphics and sound, the game was also memorable for its high level of difficulty!
Blood Money is the official sequel to 'Menace', a poor arcade shooter with ugly graphics and extremely crappy gameplay. Fortunately, Blood Money beats its predecessor in every aspect. The game's world is divided into 4 different planets and there are 4 different ways to fight. The first world is made of metal and you fly through it with a helicopter. The second one is a large sea world where you sail through with a submarine. The third one is a frozen world, where you pass through wearing a spacesuit and the last one is a volcanic world of fire where you fly using jetpacks. The whole weaponry you use can be upgraded through stations found in various places along the levels. In order to buy new goodies you must first collect coins after killing your enemies and spend the cash wisely. Enemies vary in every world, from small insects to even giant dragons. The game can also be played in a 2-players mode. Although a classic and famous shooter, Blood Money was never able to be one of the best shooters of the home computers era due to its high difficulty level and lack of innovation.

The PC graphics are good, with 16 colors on-screen on the EGA or the VGA mode (well, I saw no difference between those two modes!) and have nicely drawn foregrounds and sprites but fail to reproduce the original (Amiga) background details. Although the sprites move smoothly, the overall level of scrolling (background and foreground) suffers from frame rate drops here. Also, the PC sound features some "dull" sound effects and no in-game music at all (while the Amiga and the ST versions offer either music or sound effects) which is quite disappointing considering the potential some sound cards like Ad-Lib could show back in 1990.
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Comparable platforms

37 colors
Commodore Amiga OCS/ECS

27 colors
Atari ST

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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