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Game info
PC

Gold Of The Aztecs

Gold Of The Aztecs
GenreAction Adventure
DeveloperKinetica Software
PublisherU.S. Gold
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
You're an adventurer who is out for the treasures that the Aztec civilization left behind in the deep jungle. Be very careful though! Gold of The Aztecs offers masses of traps to avoid, loads of puzzles to solve, yet its appeal is distinctly limited. Released for the Commodore Amiga, Atari ST and PC (DOS) computers.
 
Review
Gold Of The AztecsYou control a war hero named Brad Conrad, who visited his old uncle Milo down to Tijuana for the weekend. Milo had the obsession with Aztecs, and had lots of dry dusty academic things cluttering up his pad.One day, Milo was gone, and Brad found in his house an old 400 years-old map about the lost city of Quetzacotl (found in the South America jungle), and it's cache of gold. You prepare your bag, gun, knife and let's go to the adventure. But be warned: other people are also looking for the same treasure too. You fly a small airplane and armed with your trusty knife and a gun you parachute out in the jungle and this is where your adventure begins. Will you be able to get the treasure and get away with it or will you fall prey to the natives or the many traps set by the Aztecs to protect their treasures. Needless to say, life gets ever more hazardous when you need to cope with head hunters, poisonous snakes and spiders, nut-throwing monkeys, poisonous spikes and collapsing bridges!
You must go screen by screen to finish it, and each screen has its own traps and foes (pigmies waiting to strike you down) to avoid and/or destroy. Although interesting, the game is too difficult to play especially the awkward way of using weapons (you're equipped with a knife and a pistol of limited ammo). Timing is often critical, so you end up having to practice every precise robotic movement over and over again to get it right, instead of responding to the action naturally and instinctively with a user-friendly character. In each screen need to have good timing to avoid traps, etc. and this can get really frustrating. Things are getting tougher, as the game plays in flick-screen mode, thus there is not enough time to react when incoming foes i.e. spit poisonous darts on you!
Other than its difficulty, Gold of The Aztecs is a great game I think with masses of traps to avoid and loads of puzzles to solve. If you got used to its precise need of well-timed movements, the game is rather fun to play, coming back for more and more.

Graphics are nice with large detailed sprites and colorful scenery coupled with smooth (but rather awkward) animation. That is, the main character looks as if he's got wooden legs!
The graphics are identical to the ST and the Amiga when running in EGA/VGA mode with up to 16 colors on screen. Each screen is occupied with a variety of detail both static and animated.
Soundwise, the game supports AdLib and Roland sound hardware, and features a nice introductory theme and several sound effects while there is a spooky music during gameplay that adds atmosphere and sets the mood for your deadly quest.
 
Screenshots
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
 
Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
comment on 2014-08-11 14:01:51
circleagJoin Date: 2014-08-11
My first DOS game that i play as a kid in my Amstrad pc1512!! Very nice review ndial!!
 
comment on 2014-08-21 21:06:16
ndialJoin Date: 2009-06-03
Indeed a great game back to the days! The VGA version running even on a 8088 (such as a PC1512/1640) was very playable with nice visuals, much like the Amiga and ST.
 
 
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