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Game info
PC

Gold Of The Aztecs

Gold Of The Aztecs
GenreAction Adventure
DeveloperKinetica Software
PublisherU.S. Gold
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:7.0
Overall:7.0
Reviewed byndial
Gold of The Aztecs is an action adventure game with nice visuals, loads of puzzles to solve and deadly traps to avoid. The game was developed in 1990 by Kinetica Software for the Amiga, Atari ST and DOS computers.
 
Review
Gold Of The AztecsSTORY / GAMEPLAY
You play the role of a war hero called Brad Conrad, who visits his old uncle Milo down to Tijuana for the weekend. Milo has an obsession with the Aztecs, and owns lots of dusty relics and stuff cluttering up his pad. One day, Milo goes missing and Brad discovers an old, 400 years old map of the lost city of Quetzacotl (located somewhere in the jungles of South America) and its cache of gold. You prepare your back pack, your gun, your knife and set off to visit this hostile world. But you must be all careful since: other people are also looking for this great treasure. You fly a small airplane and, armed with your trusty knife and gun, you parachute into the thick jungle. This is the point where your adventure begins. Will you be able to get the treasure and get away safe or will you fall victim to the natives or the traps set by the Aztecs to protect their treasure? Needless to say, Brad's life gets ever more harsh when you need to deal with head hunters, venomous snakes and spiders, nut-throwing monkeys, deadly spikes and collapsing bridges.
You must walk screen by screen to proceed and each screen bears its own hidden traps and foes (pigmies awaiting to strike you down) to either avoid or destroy. Although interesting, the game is far too difficult to play especially because of its awkward way to use weapons (you're equipped with a knife and a pistol with limited ammo). Timing is often critical, so you'll end up practicing each and every precise, almost robotic, move over and over again to get it right, instead of naturally responding to an action and instinctively with a friendly character. In each screen you need good timing to avoid traps etc and this can get really frustrating in time. Things are getting tougher as the game plays in flip-screen mode, thus there is not enough time to react when incoming foes throw poisonous darts at you.
Other than its difficulty, Gold of The Aztecs is a good game, with many deadly traps to avoid and loads of puzzles to solve. If you ultimately manage its precise need of well-timed moves, the game will be fun to play and will keep you coming back for more.

GRAPHICS / SOUND
The graphics on the DOS version are nice, with large detailed sprites and colorful scenery coupled with smooth (but rather awkward) sprites animation. That is, the main character moves as if he's got wooden legs.
The DOS version graphics are identical to the ST and run only in EGA and VGA mode with up to 16 simultaneous colors. Each screen is occupied with a variety of details both static and animated.
As for the sound, Gold Of The Aztecs supports AdLib and Roland sound hardware and features a nice introductory theme, some sound effects and a spooky in-game music.
 
Screenshots
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
  • Gold Of The Aztecs
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
comment on 2014-08-11 15:01:51
circleagJoin Date: 2014-08-11
My first DOS game that i play as a kid in my Amstrad pc1512!! Very nice review ndial!!
 
comment on 2014-08-21 22:06:16
ndialJoin Date: 2009-06-03
Indeed a great game back to the days! The VGA version running even on a 8088 (such as a PC1512/1640) was very playable with nice visuals, much like the Amiga and ST.
 
 
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