Krusty's Super Fun House, is a puzzle platform game, originally named Rat-Trap, based on The Simpsons cartoon series. The game was released for the Amiga, Nintendo NES, DOS, Sega Master System, Game Boy and the 16bit Nintendo Super NES and Sega Mega Drive / Genesis.
STORY / GAMEPLAY Your city has been overrun by rats(!) Your mission is to force those little animals inside an extermination machine, controlled by little Bart! The idea surely can freak someone out, but the game is so fun to play. Using different objects and obstacles, Krusty must create a path for the rats to follow and guide them towards their doom. Other creatures, such as snakes and flying pigs, attempt to hinder Krusty's progress by injuring him. Krusty can attack those extra foes by throwing pies(!) in order to defeat them. In each stage, each extermination device is run and controlled by a different character, including Bart, Homer, Corporal Punishment, and Sideshow Mel. The game follows the classic run, shoot and jump-onto-platforms pattern as most games of its era. So things are pretty familiar to the average gamer.
GRAPHICS / SOUND The DOS version has plenty of simultaneous colors (64 in total) and lots of funny details pretty close to the 32-colors Amiga version; just watch Homer dressed like a clown and you'll laugh a lot! The animation on the DOS is quite smooth and the sprites keep their original cartoon-ish style. As for the sound, the DOS version supports Soundblaster / AdLib hardware, as well as Roland and features some nice in-game tunes and funny sound effects.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!