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Game info
PC

Unreal

Unreal
GenreAction Adventure
DeveloperUbi Soft
PublisherUbi Soft
Released1990
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Unreal is a fantasy action adventure game that switches gameplay from pseudo-3D to 2D and features unique graphics and sound. The game was originally released for the Amiga and then ported to the Atari ST and PC (DOS) computers.
 
Review
UnrealSTORY
The game's story takes place in a land called "The Land of Nothingness" (quite odd name isn't it?) where Arabatan (our hero) leads a peaceful life with his beloved wife Isolde. Some couples usually have a pet animal, but the unique thing with this couple is that they have a special friend; a dragon called Dracus! Everything was so calm and fruitful until one day Isolde was kidnapped by an evil creature called "Master of Darkness" who was mesmerized by her beauty and declared he would marry her on Mortenis' Day! As Arabatan, your quest is to seek for Isolde and rescue her before it's too late! The quest is so tough, but you'll have a precious ally by your side; Dracus!

GAMEPLAY
Unreal consists of eight different levels (five in pseudo-3D)! At the beginning, the game has you on Dracus's back flying at high speeds and collecting crystals for bonuses while you avoid crashing on trees, hills and some huge dinosaur monsters (!), gigantic bears and more! The style of this level reminds us of Sega's Space Harrier. At the second level, after landing on the ground, the game takes you to a 2D game where you control Arabatan with his shiny sword and battle with a variety of enemies and small dragons! Apart from the living foes, you must be careful with several deadly obstacles that move towards you such as rocks etc. In addition, you must look around (especially when in 2D mode) to unravel clues to advance. Your sword is quite powerful but it gets twice as powerful when you poke it into a nearby fire and it's magically transformed into a sword-of-fire making the enemies bash considerably easier and saving your life-energy in the process. In the meantime, you should keep an eye on your flaming sword, because it can kill you instantly if you hold it in this state for too long. Overall, the game is great with great playability and gradual difficulty that will keep you interested for a long time. Unreal is a real visuals and sound showcase, especially for the Amiga hardware, and it's surely worth giving it a try!

GRAPHICS
The MS-DOS version offers some nice visuals taken from the original (Amiga) version but similar in quality to the ST version. The graphics consist of some nice effects on both pseudo-3D and 2D levels, along with well designed sprites. Overall the game features nice touches like resolving moons and multi-level scrolling but also a number of different switching screen resolutions (high res for the title screens, low for the pseudo 3D levels for ultra fast bits and standard the 2D horizontal levels), but again there are a few really cool touches missing from the original (i.e. check the Amiga's details at the skies that are full of color-shadings, clouds etc)!

SOUND
The sound on the PC (DOS) version is nice, including all the original tunes and sound effects, but again not of the same quality since only Ad-Lib sound hardware is supported.
 
Screenshots
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
  • Unreal
 
Comparable platforms
PC MS-DOS
Commodore Amiga OCS/ECS
Atari ST
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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