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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Flashback - Archimedes
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Turrican II - PC
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Game info

Lion King

Lion King
GenreAction Adventure
DeveloperWestwood Studios
PublisherVirgin Interactive
Reviewed byndial
Based on Disney's popular animated film starring Simba the lion, The Lion King is a multi-scrolling action platform game released for the Sega Mega Drive / Genesis, SNES, NES, PC (DOS / Windows) and Amiga (AGA) home systems.
Young prince Simba just can't wait to be the King of Savannah. But his father, King Mufasa, dies and his evil brother Scar takes over the kingdom. Simba is banished from his homeland and now he has to survive, grow up fast and hone his skills until he returns to avenge his father's death.
Apart from killing enemies by jumping on them, and make leaps over deadly pits, the gameplay features minor puzzling, swinging and character upgrade elements. If Simba loses all of his health he floats in the middle of the black screen standing dazedly, and faints! Health can be restored by collecting bugs found in the way. There are also a few levels that differ from the norm, to give some variation (such as Level Four that has you running towards the screen and dodging a buffalo's charge from behind). These extra elements add some more to the game although they make it more challenging to further progress.
More on that, the controls are pretty tricky to master (to be honest, it was way easier for me to use keyboard in the DOS version than a joystick on the Amiga or a joypad on the SNES). Other than that, the game plays and looks great and offers lots of fun.

The graphics of the DOS version are very impressive, with nice textures and some great use of lighting and shading. The art from the movie is all here, and everything is recognizable and authentic. Simba himself is superbly animated as well as the other sprites. The DOS version has more colors than the Amiga AGA version (too much dithering on the Amiga platform in order to resemble the original color palette!) and also has some minor differences compared to the original Mega Drive and SNES consoles (especially compared to the SNES). Apart from that, most of the level design looks relatively comparable to the Mega Drive/SNES ports while there are a few extra details here and there on the two 16bit consoles. Of note is that the Amiga AGA version has slightly better parallax than any other version.
The game's sound quality varies greatly depending on whether you have proper sound hardware (like Ad-Lib music, Disney Sound Source, the Gravis Ultrasound and SoundBlaster 16) on your DOS system. The music is pleasant and faithful to the movie and includes some of the original soundtracks (Gravis Ultrasound and SoundBlaster 16).

On our video below we included both the Amiga AGA and DOS versions of the game.
  • Lion King
  • Lion King
  • Lion King
  • Lion King
  • Lion King
  • Lion King
  • Lion King
  • Lion King
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Commodore Amiga AGA
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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