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Game info

Lion King

Lion King
GenreAction Adventure
DeveloperVirgin Games
PublisherVirgin Games
Reviewed byndial
Based on Disney's popular stunning animated film, this is a side-scrolling platform game, with the controlled character having to leap, climb, run and descend from platform to platform. Released on Sega Mega Drive/Genesis, SNES, NES,PC (DOS/Windows), Amiga (AGA) and others.
Lion KingYoung prince Simba just can't wait to be king of Savannah. But his father King Mufasa, is killed and his evil brother Scar takes over the kingdom. Simba is banished from his land and has to grow up fast, honing his skills, for the day of his return.
Apart of defeating enemies by jumping on them, and jumping over hazards, the gameplay features a few minor puzzling, swinging and character upgrade elements. If Simba loses all his health he floats in the middle of the black screen standing dazedly and faints! Health can be restored by collecting bugs found in your way. There are also a few levels which depart from the norm to give some variation (such as level four which has you running towards the screen dodging buffalo charging from behind). These add extra fun on the gameplay, though making the game high difficulty to progress further.
More on that, the controls are pretty much tricky to master (to be honest, it was way easier for me to use keyboard in i.e. PC DOS version rather than a joystick on Amiga or a joypad on the SNES). Other than that, the game feels great anf offers lots of gaming fun and pleasure.

The graphics here are very impressive, its all well drawn with nice textures and some great use of light, dark and shading. The art from the movie is here, and everything remains recognizable, and authentic looking. Simba himself is superbly animated as well as the other on-screen sprites. The PC version looks like using more colors than the Amiga version (too much dithering on the Amiga platform in order to resemble the original color palette!), though with a few minors compared to the original Megadrive and SNES versions (especially compared to the SNES). Apart from that most of the levels look relatively comparable to the Mega Drive/SNES ports, and there's a few extra details here and there occasionally on the two 16bit consoles.
But note, the Amiga AGA version has slightly better parallax than any other version (even to the SNES version).
Ok the sound quality varied greatly as long as you have proper sound hardware (including Ad-Lib music, Disney Sound Source, the Gravis Ultrasound and SoundBlaster 16) on your PC. The music is pleasant and faithful to the movie featuring some of the original soundtracks (Gravis Ultrasound and SoundBlaster 16) and identical to the Amiga version.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms
Commodore Amiga AGA
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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