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|Prehistorik is an action platform game developed in 1991 by Titus, for the Amstrad CPC, Atari ST, Amiga OCS and DOS home computers.|
STORY / GAMEPLAY
Prehistorik is a wonderful action platform that grants great fun! The game is a 2D platform with action elements where your main objective is to go through prehistoric jungles and caves in search for food, to save your self from starving to death! But this is not an easy task as deadly prehistoric creatures are out there seeking for food as well, and you must also be careful of some hungry humans that would do everything to take you out of their way! You have to complete each level within a time limit while a boss awaits in each of the game's seven different levels. The gameplay is quite easy, very fun and very addictive at the same time. Prehistorik reminds us a lot the Chuck Rock, well at least in terms of gameplay and its main storyline. So, all you have to do is to jump over deadly pits or gaps or fire, hit the enemies (animals and humans) with your wooden pole (or rock axe), avoid object thrown at you and just gather food to fulfill your precious hunger bar.
GRAPHICS / SOUND
The game features nice and cute graphics featuring smooth character animations and the scrolling follows the flip-screen style. The backgrounds are nicely detailed and the sprites are colorful and funny. The DOS version runs faster than the ST and Amiga, which sometimes makes the game quite difficult (especially when you have to jump over fire etc). To the sound sector, DOS version features adequate sound with a cool in-game, Midi music (provided that there is a sound hardware available) and a few nice sound effects. Comparably, the Amiga features sampled sound effects.
GAMEPLAY SAMPLE VIDEO
On our video below you may watch all 4 available versions of the game.
The DOS (VGA) version is at 33:35.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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