PC MS-DOS games list! 
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Desert Strike

Desert Strike
GenreAction Shooter
DeveloperForesight New Media
PublisherElectronic Arts
Reviewed byndial
Desert Strike: Return to the Gulf, is a great isometric action shoot 'em up that received a favorable response with several gaming magazines granting scores of over 90%. A unique scenario and gameplay, great visuals and sound make this game a hit! It was released in 1992 for the Sega Genesis / Mega Drive and later ported on Commodore Amiga, PC (MS-DOS), Nintendo SNES, Master System, Atari Lynx, Sega Game Gear, Nintendo Game Boy/Super Game Boy.
A terrorist named General Kilbaba violently takes over a small Arab emirate and plans a major nuclear strike, to which the president of the United States orders a helicopter (A Super Apache as named in game) team in the Special Forces to intervene. You are in control of one such helicopter. With a fiery blast from your Hellfire missiles you must annihilate a ruthless Kilbaba's military arsenal. Essentially, Desert Strike is a shoot 'em up in which you control an AH-64 Apache attack chopper. The game is less frantic than the classic shoot 'em ups, with the addition of greater strategic elements. The action takes place in an open, multi-directional scrolling levels viewed from an isometric perspective. Oh yes, you view the action from outside the helicopter, rather than from inside the cockpit, in an isotropic environment. The levels consist of four missions (Air Superiority, SCUD Buster, Embassy City and Nuclear Storm) which are based around the destruction of all enemy weapons and installations as well as rescuing hostages or prisoners of war. The Apache is armed with machine guns, Hydra rockets and the deadly Hellfire missiles. But beware: The more powerful the weapon, the fewer ammunition can be carried! If your ammunition gets too low (or out) you can replenish it by collecting ammo crates scattered around. Also the chopper can refuel by collecting fuel barrels, otherwise low fuel means you're going down. On the another hand, the enemy powers range from soldiers with small weapons to anti-aircraft missiles, tanks and armored cars. You should ALWAYS plan your routes (using your map and waypoints) carefully in order to maximize efficiency otherwise you may kill yourself either by running out of fuel or being hit many times by enemy fire (the armor reaches zero at this occasion).

The graphics are marvelous! The game runs only in VGA graphics mode and the visuals are almost identical to the Amiga version with a few more colors mainly on the static loading screens and objects (such as buildings, frigates and so on). The terrains are greatly detailed with coastlines, airfields, sand-hills, barracks, rocket launcher stations andd more. Especially your AH-64 is greatly detailed and impressively animated! Note that the PC version runs faster and smoother, obviously due to its higher CPU-clock (the graphics are isometric). The PC version offers some nice sounds, featuring a nice introductory tune and several sampled in-game sound effects (rotor engine, gun/missile firing etc)! Comparably, the Amiga version offers some extra sound effects like MIAs screaming "Help" and "Over here"!
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Gameplay sample
Comparable platforms

44 colors

24 colors
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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