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Game info

Ninja Gaiden

Ninja Gaiden
GenreBeat em Up
DeveloperTecmo ltd.
PublisherTecmo ltd.
Reviewed byndial
Ninja Gaiden (also known as Ninja Ryukenden) is a series of side-scrolling beat em ups released by Temco Inc. for the arcades back to 1987. It was ported on several 8 and 16bit home systems such as Amiga, NES, Master System, SNES, PC (DOS), Atari Lynx, Sega Gamegear, PC Engine and various others.
Ninja GaidenThis is a side-scrolling beat'em up where a ninja travels to the U.S.A. to find his father. As you roam the streets of the city you have to face plenty of baddies just waiting to get a piece of you but luckily you are a well trained ninja and you can dispose of them uding your deadly standard punches and kicks. But surprisingly for a ninja who is carrying a big katana which is shown in the intro it's somewhat strange that you don't get to use it at all in the game though! You may jump on several platforms either to avoid enemy contact or grab extra power ups in order to fulfill your quest.
Although there are plenty of better beat'em ups around, still the game is quite famous and fun to play.

The game runs on either CGC or EGA mode (no VGA mode) and thus uses either 8 or 16 colors on screen (as seen on the screenshots below). The stages are fairly detailed and has some large characters but unfortunately there is very little variation as far as enemies are concerned much like the original. Graphics here are limited to the awful EGA color-palette though, sprites move fast although a bit awkward. Although the stage details look like the original (and the superior Amiga version) the screen flickers constantly which is very annoying and makes the game rather unplayable.
Sound is adequate featuring an in-game simple kind f tune whilst there are no sound effects to speak of (just a few dull SFX).
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
  • Ninja Gaiden
Gameplay sample
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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