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Game info |
| ![PC](images/computers/PC/logo.jpg) | Double Dragon | ![Double Dragon Double Dragon](images/Game_Small_Covers/16bit_computers/171.jpg) | Genre | Beat em Up | Developer | Mastertronic | Publisher | Mastertronic | Released | 1987 | Rating
![](images/Larry.png) | Graphics: | 7.0 | Sound: | 5.0 | Gameplay: | 8.0 | Overall: | 7.0 |
| Reviewed by | ndial | Double Dragon is an all-time classic, bar-setting, beat 'em up game developed in 1987 for the arcades by Technos Japan and later converted to almost every home computer and video games console. The Sega Megadrive version was developed in 1992 by Accolade. |
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Review |
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![Double Dragon](images/computers/PC/171/2.jpg) STORY / GAMEPLAY Double Dragon is a "kick and punch everything that moves" style game, in which you take control of Billy Lee or Jimmy Lee, two young brothers that sport high martial arts skills. The Lee brothers were born and raised in a very dangerous city that's now swarmed by gangs that pummel the neighborhoods and jeopardize peace. The story starts when some members of a gang called "Black Warriors" punch and kidnap Billy's love interest, Marian. Furious by the incident, Billy sets off to find them, kick their heads off, eliminate their leader and finally save his beautiful girlfriend. But his journey is very tough, since Billy (and Jimmy) must beat up multiple enemies of various sizes and strengths, depending strongly on his fighting skills plus some weapons he gathers by eliminating armed foes (like knives, baseball bats and more). Billy must also confront big bosses and avoid traps that can instantly kill him. GRAPHICS / SOUND The PC visuals are nice and include most of the original background details. The game supports CGA cards (4 colors) as well as EGA and Tandy cards with up to 16 colors on screen. Although the latter cards support 16 colors on-screen the PC game's graphics look inferior to the Atari ST (also with 16 colors) and the Amiga version due to the non-standard RGB color of the EGA/Tandy palettes. The sprites move fast though (actually too fast for the game's rather slow action) while the sound offers sound effects only and no music at all. | |
![](images/computers/real_game_samples/PC/171.jpg) ![](images/computers/real_game_samples/PC/171_1.jpg) |
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Screenshots |
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Gameplay sample |
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Comparable platforms |
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| ![](images/computers/Arcades16Micro/171.jpg) | Arcades (original version) |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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| read more... | |
![](images/hardware/41/3.png) | CGA: 16-color palette (4 on-screen) | ![](images/hardware/41/4.png) | EGA: 64-color palette (16 on-screen) | ![](images/hardware/41/5.png) | VGA: 256-color palette (256 on-screen) | |
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