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International Karate + - Commodore64
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Game info


DeveloperElectronic Arts
PublisherElectronic Arts
Reviewed byndial
Budokan: The Martial Spirit is not an ordinary fighting game since this was the first game that captured the true martial spirit. It took the fighting/beat 'em up style and added several unique twists (much like, the also unique, Chambers Of Shaolin). The game was released for the Amiga, PC (DOS), Sega Mega Drive / Genesis, Commodore 64 and ZX Spectrum.
Budokan is an oriental tournament between the best young athletes of the East, specializing in the four disciplines of Karate (Okinawan unarmed combat), Nunchaku (Swinging weapon with two shafts connected to a chain), Bo (Classic Japanese long staff) and Kendo (Japanese fencing utilizing a wooden sword), with great bestowed upon the best fighters. In order to participate, you have to practice each principal a lot! The game features all those four disciplines for you to master. You'll need to perfect your techniques in all four fighting styles before you are ready to compete consecutive opponents. Note that, when stamina decreases, your moves slow down, making it more and more difficult to perform and fight. The difficulty increases in a gradual manner, with each opponent demonstrating increasing prowess when compared to the previous you knocked out.

The PC version runs exclusively on VGA mode and offers a bit better visuals in terms of colors, when compared to the Commodore Amiga. But, overall the differences are not too obvious. It must be noted that some details are better performed on the DOS version due to its card's more color shadings. Nice and colorful Japanese-style backdrops can be seen in all fighting and practicing screens and the sprites move smoothly, with nice animations (replicating the actual techniques). The PC sound is good and supports AdLib and SoundBlaster hardware as well as the expensive Roland MT-32. It includes a few short menu tunes and several sampled sound effects during the fights . Comparably, the Amiga version is once more superior on the samples' and music tunes' quality.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

94 colors

32 colors
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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