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Game info
PC

Oliver and Company

Oliver and Company
GenreAction Adventure
DeveloperCoktel Vision
PublisherCoktel Vision
Released1989
Rating
Graphics:7.0
Sound:7.0
Gameplay:8.0
Overall:7.0
Reviewed byndial
The game is a conversion of the famous Disney movie "Oliver and Company" and incorporates the most interesting and colorful scenes of it. It is a classic action adventure having cute visuals and hybrid gameplay. Released on Commodore Amiga, Atari ST and PC (DOS).
 
Review
Oliver and CompanyThe story is centered on Oliver, a young kitten that is lost in New York. Being on his own, he has to learn the rough life of the streets, deal with stray dogs, and face many other dangers. Oliver along with Dodger, a charismatic dog from the neighborhood, experiences a couple of adventures in order to save the life of a little girl, Jenny. The game consists of four stages. T first stage is a typical horizontal scrolling arcade adventure in which Oliver, alone, must find food and avoid pedestrians like walkers, skaters, or angry hotdog sellers. The second stage offers a single screen gameplay in which Oliver has to catch bones which are thrown into the room. At the third stage, Oliver has to take care that his friends don’t mess up Jenny's home. At last level, Jenny has been kidnapped and Oliver has to find her with the help of his friends roaming in a maze.
Gameplay is cute, keeping up interest due to its unique gameplay at each stage. But still, the game is too easy to play and thus, really short to complete.

Graphics are pleasant here, running in either VGA (but 16-colored), CGA (4-colored) or Hercules (2-colored, high resolution) graphics mode. Sprites move a bit awkward though. VGA mode is identical to the Amiga and ST version. I really liked the indoor stages having cute details. Note that all 16 bit releases are equally good in graphics.
Sound is ok too, especially when running via Disney’s compatible sound hardware, featuring an introductory sampled tune, while there are a few sampled in-game SFX (no music though).
 
Screenshots
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
  • Oliver and Company
 
Sounds
Intro/Menu music:  In-game music sample:
 
Comparable platforms
Atari ST
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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