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|Onslaught brings together furiously fast battling action binding it up with a strategic map. It's a hard game with some nice visuals and sound! Onslaught was eeleased only for the Commodore Amiga, Atari ST, DOS and Sega Mega Drive / Genesis systems.|
STORY / GAMEPLAY
In the Land of Gangore, a place of six separate kingdoms, you're a warrior with the strength of a whole army and an insatiable will for glory. The land is too hostile though and every kingdom is under different command, each with its own army trying to defeat and take over the surroundings. You start your quest by selecting one of the neighboring kingdoms to battle with. Each kingdom is ruled by a different individual that bears his own special statistics. Your opponents also have a Wizard Lord rating to let you know how hard it will be to defeat each ruler in mind duels! Minions range from robbers to undead, attacking in hordes! You must reach (alive that is) the very left end of each stage where your enemy's banner is held. During your battles, Magical relics, weapons and scrolls can be collected from fallen enemies and apart from the evil armies there are also other hazards scattered around, like mines. As said, a mind duel will also have to be fought twice during the game. Fortunately the game offers a save game feature otherwise this would be an almost impossible game to play! The gameplay does not differ from other action platform games of its time and the playing area is extremely clattered, making it difficult to see exactly what's going on around you. But still, the game worth a try, especially for people that love action platform games.
GRAPHICS / SOUND
Onslaught's graphics on the DOS version are beautiful with well defined sprites and colorful backdrops of 225 colors on-screen (VGA) whilst both the Atari ST and Amiga counterparts have around 40 colors. In fact, the skies background colors have smooth gradient giving this higher color count. But the game's backdrops (in all three versions) are too loaded and colored and the playing area is very occupied at times, making the game more difficult! There are several big explosions too and the sprites are nicely drawn and move fast. The DOS version includes a well composed introductory tune (SoundBlaster hardware) while there are a few adequate in-game tunes. Note that the Amiga and ST sound are both superior at this point.GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the EGA and VGA versions of the game.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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