EPIC is a wonderful fighter space-flight simulator developed in 1992 for the Amiga and Atari ST and later ported to the MS DOS. The game offers great visuals and sound effects along with an interesting story and great gameplay.
STORY / GAMEPLAY The Sun is about to turn into a Supernova and humans are evacuating their home planet via large spaceships. Unfortunately the best escape from disaster leads straight to the territory of the Rexxon Empire and this is considered as an act of war! You're the best fighter pilot around and your fate is to protect the human kind by flying one of the most advanced "Epic Class" space-fighters! The game starts with a wonderful intro that shows the story via great visuals and a really great soundtrack. The game offers eight different levels in full 3D that take you either in deep space or over a planet's surface. Each mission has a time limit to complete and usually involves destroying assigned targets or protecting the humans' space fleet from incoming Rexxon fighters. Before each mission, briefing is done by the Fleet Commander's Headquarters. The controls and the action is exactly the same as in a typical fighter-pilot simulator where you fly the Epic fighter from inside the cockpit. The cockpit shows a few digital instruments (speed, heading, shield etc) for your navigation.
GRAPHICS / SOUND The game offers wonderful 3D environments of great detail and fast animation. The MS-DOS version uses a larger color palette compared to the original (Amiga) version while the action is faster as long as you own a 16MHz+ 286/386 PC and a basic VGA graphics. The game's visuals are taken from the (excellent) F-29 Retaliator flight simulator (released in 1990 by DID/Ocean). All visuals are viewed in 3D and consist of a mix of colored polygons and bitmaps performing astonishing screens of animated objects. The game's sound is also good, offering a cool intro tune mixed by the famous David Whittaker and taken from the "The Planets Suite" masterpiece, composed and offered by Gustav Holst. There are some other cut-scene tunes too as well as several in-game sampled sound effects (like laser/missile firing, explosions, spaceship thrusts etc). Comparably, the Amiga version's sound is much better than the ST and DOS counterparts.
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!