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|Alien Rampage is a nice (but difficult) platform action shooter (much like Blackthorne) that boasts 5 level of multi-parallax scrolling, smooth controls and lots of gore! The game was released for the PC (MS-DOS) systems in 1996.|
STORY / GAMEPLAY
Once more, your land is threatened by alien species (quite original huh?) You are a mighty warrior who has at his disposal seven different weapons. Your main goal is to fight your way through several forest and jungle platforms swarmed by alien monsters like flame breathing snails, laser wielding lizard men and some more hazards! Your ammunition is limited but you may find more by spending collected coins (found from the dead bodies of your enemies) and some scattered little men in a cloak. Along the way, you will spot some Moogs (the local slaves) and you must free them from captivity. In return, those guys will grant you with valuable help, like opening locked doors or activating lifts in places where you cannot reach the related activation buttons. In general, Alien Rampage plays much like the Blackthorne and the Flashback games, so it needs some skills to complete.
GRAPHICS / SOUND
The visuals look great with a load of (kinda dark) colors, 5 levels of parallax scrolling and impressive character animations.Apart from its visuals, Alien Rampage also offers some nice and sampled sound effects (but unfortunately no in-game music). The game is compatible with the most advanced sound hardware of its time, including the awesome Soundblaster AWE32 and the Gravis Ultrasound.
PC (ms-dos based)
|CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)|
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
|CGA: 16-color palette (4 on-screen)|
|EGA: 64-color palette (16 on-screen)|
|VGA: 256-color palette (256 on-screen)|
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