PC MS-DOS games list! 
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16bit Consoles: 78
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Adventure
DeveloperRob Anderson
Reviewed byndial
Moonstone (aka Moonstone: A Hard Days Knight) is a very unique formula that combines strategy, role-playing and slash 'em up elements in one single package with gory graphics. Underneath its raw violence, Moonstone is an extremely deep and addictive game with gorgeous visuals and sound!
Time: Somewhere in the Medieval Era. You play the role of a brave knight who must search the surrounding lands for the lost, powerful Moonstones and bring them back to the Druids. In return, the Druids will grant you with eternal power...! But be warned! You are not alone in this quest, as 3 other knights are also looking for the stones and will surely set to kill you! You must be the first to find each clue that leads to the location of the Moonstones and find magic artifacts that will help you in your adventure. As you explore the mystical lands you will discover several places of interest, such as towns (where you can buy healing potions, weapon upgrades or you can even participate in gamble spots for gold...and more), wizard towers (that may contain either rewards or penalties!) and monster lairs! The lairs are very important in order to grab a few coins and be able to spend them for weapon upgrades or magic skills. But, to get those coins you must defeat all monsters met in each lair and this is tough, believe me. Many of the monsters have a distinctive fighting style so, learning the techniques to defeat them is essential! A fair range of necessary fighting moves is at your disposal. Some monsters are stronger than others and some creatures' strengths depend on the phases of Moon!!! Any attack unleashed is always gory and blood will spray all over your screen! Every time you end up victorious, your knight's abilities and points will be updated. If they kill you, you will lose a life. Apart from the monsters and your three main rival Knights, there are a few more dangers to cope with. Black Knights roam the areas, aiming to ambush you; powerful warriors lurk at key locations to hack you in pieces! Also, a Dragon is flying across the whole land and if it spots you then...you're history! So, beware! To move around the land, you use a map that depicts all available areas. Note that your movement on the map is limited to just a few pixels-a-time so you cannot reach directly an area of interest. This means that probably another knight might reach it first! One of the best assets of the game is the four-players mode with each player choosing a knight and follow the same story. This way the game can turn into a one-on-one brawl at any time! The Knight that finds first the Moonstones, is the great winner!

The game's graphics are among its greatest assets. Each area is nicely designed without the need of fancy animated backdrops but the aesthetic brilliance of the sprite animations makes you want to play the game again and again! Moonstone offers some cool and gory animations each time your blood pumps out of your head when a foe decapitates you, a Balok bites you off and a ton more bloody goodies! The game's sound is as gory as its graphics, but the MS-DOS version sports lower quality compared to the Amiga version. The MS-DOS version supports AdLib sound cards and, although there are a few sampled SFX, they are in low quality while most of the original SFX (the Amiga's) are missing from this version. More on that, the amazing introductory music score found on the Amiga is a total...mess on the PC version…! But nevertheless, this game is an addictive stunner and everyone should give it a try!
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Intro/Menu music:  In-game music sample:
Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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