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Game info

Duck Tales

Duck Tales
GenreArcade Adventure
DeveloperIncredible Technologies
PublisherWalt Disney Computer Software, Inc.
Reviewed byndial
For Scrooge McDuck and his, equally tight, cousin Flintheart, money is everything! To prove how financially astute they really are, a challenge is set: whoever collects the most money in under 30 days wins the coveted Dime Magazine's title "Duck Of The Year"! Duck Tales is a fun platform adventure released only for the Amiga, Atari ST/E, Commodore C64/128 and DOS home systems.
In Duck Tales: The Quest for Gold, you play the role of Scrooge McDuck aided by his three little nephews Huey, Louie and Dewey. Scrooge finds himself lost in a cave network swinging from vines into the Amazon jungle and climbing mountains in search for any kind of treasures (gold, diamonds etc). There are also a few extra sub-quests such as taking pics from wild and rare animals of the jungle (this time with Daisy's help) to earn a few more bucks. All quests are presented with funny, animated acting of Disney's heroes, a details that adds to the game's experience. In order to grab the chance of getting first to a place of interest around the world, you must fly your airplane avoiding a variety of threats. In case of failing this Scrooge will pay a few bucks for fixing this or, even worse, he may lose the chance to try the quest. The competitor with more money on the scale at the end of the game is the winner and earns a place on the magazine's cover!Duck Tales plays OK but soon you'll realize that it gets too repetitive. It's a shame that the developers didn't spend as much time to make a more appealing gameplay as they did on the game's great visuals.

As on the ST and Amiga counterparts, the DOS version sports cool, cartoon style and colorful visuals and the sprites look very close to the real Disney's characters. The DOS version supports EGA only but although its awkward default color-palette and the 16 colors on-screen, all scenes and sprites look great! Comparably, the Amiga version has up to 32 colors whilst the Atari ST has also up to 16, but with better color pick due to its higher 512-colors palette compared to the EGA 64-colors palette). The sprites' animation is quite slow and sometimes it makes the whole experience frustrating to play. To this version's sound, DOS Duck Tales offers some tunes along with a few minor sound effects but only via the PC-speaker since unfortunately there is no advanced hardware support (AdLib sound cards etc) at this point.
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Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

16 colors

16 colors
Atari ST

32 colors
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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