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Game info
PC

Starglider 2

Starglider 2
GenreSci-Fi Sim
DeveloperArgonaut Software
PublisherRainbird Software
Released1988
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Starglider 2 is full 3D space flight sim shooter and being the successor of the popular Starglider from Rainbird. Here the action hangs together extremely well. Unlike the original, it isn't a straightforward shoot 'em up, but a combination of exploration and blasting! It's been well thought out and is full of superb touches that raised it out of the ordinary back then. Released on the Atari ST, Commodore Amiga, PC (MS-DOS), Apple Macintosh and ZX Spectrum.
 
Review
Starglider 2STORY / GAMEPLAY
Novenia star system is under threat again from pesky Egrons. The whole story is related in another novella by James Follet. Egrons have hatched another dastardly plot to destroy the planet. Everything takes place in the Solice star system, which consists of five planets, some with moons. You begin on the planet Apogee. The planet surfaces are chequer-boards and each planet's surface is in different colors. The view operates the similar way as its predecessor. But this time, thrusting away from the surface will eventually take you clear of the planet's atmosphere. You then be able to see the star-field, the rest of the planets, moons and the sun. Your mission is to rocket around outer space at top speed, fighting and blowing things up, until you've accumulated the skills and equipment needed to dispatch the dreaded Ergons. Initially you are armed with just a laser but can pickup missiles, bouncing bombs, energy cuboids and neutron bombs. Each planet surface has different types of defenses and features (players from the original game will recognize most of the defenses such as gun-turrets, walkers, tanks and a variety of flying craft. Note that there are several space-pirates waiting for you to destroy you too. Controlling your ship its similar to the original Starglider title: use your mouse and monitor craft's vital signs by means of an agreeably gimmicky instrument panel that features nifty pseudo-holographic gauges.
There are several supply depots located in underground tunnel networks found on some of the planets. Fly into surface portals in order to reach them, and once inside the ship is safe any Egron attack. The hangars in which you can exchange items can also contain weapon supplies too.
Just keep an eye on the three most important gauges (fuel, shield and lasers) as running out of them will prove fatal and defenseless... A great game, unique for its age!

GRAPHICS / SOUND
The PC version is faster than the Amiga version (much like the Atari ST version), but curiously this doesn't actually improve the gameplay. As in all 16bit versions, all 3D models look infinitely better now and are filled with colors (in contrast to its predecessor), moving quite smooth and fast. The game here supports on CGA (4 colors), EGA (16colors), Tandy (16 colors) and VGA (16 colors) graphics modes. Graphically there's hardly any differences at all between the ST, Amiga and MS-DOS (when running on VGA graphics) versions.
The sound effects are OK but don't give the same feel as on the Amiga (the sound FX are awesome there). Note that, the game strongest point is its spectacular audio package! Beautifully rendered sounds emanate from most of the hundred-odd objects in the game. Rainbird also included an audio cassette (!) with an extended version of the theme music, leaving the Atari ST, Amiga and PC sound-hardware all sound channels available to serve up the fearsome boom and roar central to this form of entertainment!
 
Screenshots
  • Starglider 2
  • Starglider 2
  • Starglider 2
  • Starglider 2
  • Starglider 2
  • Starglider 2
 
Comparable platforms
Atari ST
PC MS-DOS
Commodore Amiga OCS/ECS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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