PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 852
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 103
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Slam Tilt - AmigaAGA
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

Monkey Island 2

Monkey Island 2
GenreAdventure
DeveloperLucasArts
PublisherLucasArts
Released1991
Rating
Graphics:8.5
Sound:8.0
Gameplay:9.0
Overall:9.0
Reviewed byndial
Monkey Island 2: LeChuck’s Revenge is the second installment of the LucasArts' superb Monkey Island series. The game was developed in 1991, two years after the first game and it was the last in the series written and directed by Ron Gilbert. The game is available only for the Commodore Amiga, PC (MS-DOS), FM Towns (CD-ROM version only) and Apple Macintosh. The PC (DOS) requires 9MB of hard-disk space and 640k of RAM. One of the finest point-n-click graphic adventures of all time!
 
Review
Monkey Island 2STORY / GAMEPLAY
The story revolves around Guybrush Threepwood, a wannabe pirate who defeated the almighty ghost pirate LeChuck in the previous game. Now Guybrush's primary mission is to find the legendary treasure Big Whoop and regain Elaine's love. But every sailor that gone in search for this particular treasure, never returned or died under mysterious circumstances. To start this difficult quest, Guybrush must first find a way to recruit other (unemployed) pirates and buy a ship. But it seems that ghost pirate LeChuck is brought back from the dead and has new plans to destroy our hero. Unfortunately, Guybrush is trapped in Scabb Island which is under some kind of embargo and no ships are allowed to either enter or leave the island. At the beginning, Guybrush wanders around Woodtick, the only town of the island, to seek ways to leave this damned place and embark to the legendary treasure! How can he do that? He must make a map by recovering all four fragments of and bring them to Wally the cartographer and, at the same time, get rid of the bullying Largo LeGrand the sooner possible!
The gameplay is actually resembling the way pirates lived back in their time. Your quests involve library research, gambling, theft, drinking contests, necromancy, monkeys (!), spitting (!!) and so on, all performed in a very funny way, much like its predecessor!
Both Monkey Island 1 and 2 share the same interface where commands are built up by choosing from a selection of possible statements at the bottom of the screen. Many of the commands have a default setting so by clicking on an object or your inventory, enables you to "look at" it and offers a description or a comment. Several alternate commands are also available for certain items (i.e. doors) so you can simply right click to use them rather than consulting the available selection of possible statements!
Monkey Island 2 is much larger than the first one and includes two difficulty settings. You can travel to several islands as there are many characters to meet and puzzles to solve. Note that the game is funnier than the first and it remains today as hilarious as it was back in 1991. A real masterpiece of game programming that is!

GRAPHICS / SOUND
The DOS version runs in VGA graphics and looks stunning with nicely detailed, cartoonish backdrops and sprites. Although each screen has around 256 simultaneous colors, the visuals look quite close to the Amiga (that handles up to 50 colors on screen)! The sprites are nicely animated and move a bit faster compared to the Amiga counterpart.
The game's sound is wonderful by all means! LeChuck's Revenge was the first title to use Michael Land's and Peter McConnell's iMUSE audio sequencing MIDI engine that enabled the compositions in the game to change interactively depending on the current environment or situation. The PC (DOS) version uses a variation on the MIDI system, played back by either an internal speaker, the FM synthesis of an AdLib or Sound Blaster sound card, or any other sound-bank of an external, MIDI-compatible source, such as that of a Roland MT-32 sound module popular at the time.
 
Screenshots
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
  • Monkey Island 2
 
Gameplay sample
 
Comparable platforms



254 colors
PC MS-DOS



42 colors
Commodore Amiga OCS/ECS



201 colors
Apple Macintosh 68k
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!