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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Godfather, The

Godfather, The
GenreAction Adventure
DeveloperUS Gold
PublisherU.S. Gold
Reviewed byndial
The Godfather is an action game loosely based on all three block-buster films of the same name. It was released only for the Amiga, Atari ST and PC (MS-DOS) computers.
Godfather, TheSTORY / GAMEPLAY
The game is loosely based on all three block-buster films of the same name, with five levels taking the story from 1940s New York to a small US town of the 1980s. Along the way you have to wipe out an opposing family's hoods in a 1950s Las Vegas, infiltrate Hyman Roth's mansion in Havana and fight your way onto an opponent's luxurious villa in Miami. Five families are involved in a struggle to control of organized crime. Each stage offers a unique style of gameplay. The stages of New York, Las Vegas, Miami Marina etc, are classic side-scrolling action adventure / shooters in which you walk the streets and shoot thugs coming towards you or leaning and shooting from windows, appear behind shop doors or trying to throw bricks on your head. There are also incoming vehicles packed with criminals and shoot at you in the old-style mafia way (the co-driver is shooting with a Tommy Gun). If you sustain too many shots the game is over. As long as you progress, you need to find certain objects (even by climbing up some platforms) in order to proceed to the next screens (sub-stages). Be noted that there are several innocent people walking the streets and each time you accidentally shoot one, the "family disgrace" meter (!) lowers until you end up with a game over for wiping out too many humble civilians. At the end of each of the 5 street stages, there is a pseudo 3D shooting galore gameplay in which you find yourself inside a bar or a mansion and you have to wipe out enemies that appear from behind handy bits of scenic camouflage (like the bar, furniture etc). Brilliant graphics here! Well, the game really reminds us of Lost Patrol (Ocean) in terms of graphics quality and gameplay! Yes this is a great game with lots of action (although a bit slow) and hard at times. Its name and its great visuals made this old-style shooter a brilliant title and really worth to play, at least the Amiga version (the Atari ST version, although it looks good, it's totally frustrating as too many slowdowns and terrible scrolling occur due to hardware limitations). Not to mention the disk swapping in both versions (6 disks)!

The background graphics are truly excellent and convey each decade and location brilliantly. The PC (MS-DOS) version offers similar graphics to the Amiga version and thus the colors are limited to 32 (although it runs on VGA graphics). The different locations are superb and the atmosphere is harnessed perfectly! The sprites are all well designed and beautifully animated and there is plenty of parallax scrolling with the screens even panning upwards/downwards as well! A drawback though is the stage scrolling which slows annoyingly when there is plenty happening on-screen. Even on the mighty Amiga hardware there are some scrolling glitches as the game uses a lot of hardware sprites plus several of software sprites (just note that there are even background ambient animated scenes i.e. cars, trains, boats passing by, during gameplay). The sound is fine and supports AdLib and Soundblaster sound hardware.
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
  • Godfather, The
Gameplay sample
Comparable platforms

32 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

32 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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