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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info

Over The Net

Over The Net
DeveloperDardari Bros
Reviewed byndial
Over The Net is an exciting beach volleyball game in which one or two players can play from one to five sets on a single match. The game was released only for Commodore Amiga, Commodore 64 and DOS in 1990.
Over The Net is a classic beach volley game in which the rules are identical to those of volleyball: 3 ball contacts are allowed for each attack or defense and the ball must not be touched twice in succession by the same player. The matches last for 1, 3 or 5 sets and each set is won by the first team that reaches 15 points. You can choose any of the 12 (!) available teams. A single match can be played or you may choose to participate in the Sea Cup where the matches will take place in a series of seaside resort locations. The tournament keeps going at increasingly difficult levels up to the final goal, the much aspired Sea Cup! The gameplay is quite easy. Each human player is assigned as one man and, depending on how you set up the teams, the rest players are controlled by the computer. During a volleyball match, a shadow appears on the beach to indicate the ball's position so you can estimate where the ball will fall for the nearest player to get to that point and receive it. If the computer controlled player does not move, this means that the human controlled player is the nearest one and must rapidly move to the point where the ball will land.

The game runs only in VGA graphics and offers pretty colorful scenes with more than 140 simultaneous colors! Compared to the Amiga version the DOS is way more colorful but still the Amiga version has better details. The sprites (players) move fast with nice animations but unfortunately there is no animated scene at the background (well at least the Amiga version has just a few animated flags but nothing special there too). The game's sound on the DOS is its weak point and although it includes a nice introductory tune at the main menu each match is almost soundless with just a few dull sound effects.
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
  • Over The Net
Gameplay sample
Comparable platforms

25 colors
Commodore Amiga OCS/ECS

147 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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