PC MS-DOS games list! 
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16bit Consoles: 97
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


GenreAction Strategy
DeveloperBitmap Brothers
PublisherImage Works
Reviewed byndial
Wandering alone into a deep, dark dungeon / castle called Wulf, looking to defeat Dianos, a necromancer of great power and wisdom, is surely a scary quest. Cadaver is an action stratey game and its story takes place in an isometric dungeon with several dark rooms, puzzles and a load of enemies to compete until your objective is completed. Cadaver was released for the Atari ST, Commodore Amiga, PC (MS-DOS) and Acorn Archimedes computers.
The game's main character is a dwarf named Karadoc who roams alone into a deadly dungeon, called Wulf. Wulf is swarmed by zombies (thanks to Dainos) and skeletons that all obey to his every whim, which will usually involve your demise. Other creatures that live in the dark dungeon are large spiders with a venomous bite, spiked balls that float and get straight to the point and even wriggling worms that'll explode every time you contact them! There are also several other traps to avoid! Cadaver takes you on an isometric view of the dungeon and shows great detail in each and every room you manage to enter and search. Karadoc has no defensive measures (except of the ability to jump and walk to avoid enemies) and the only kind of weapon you can find is a bag of stones that can be thrown to enemies. Several objects are scattered around, some useful and others not, that Karadoc can pick up, examine, take or dispose of. As long as you get close to an object an icon menu screen is enabled with which you can act accordingly (i.e. examine, eat, drink, throw etc). Be noted though that your backpack is limited, so it free space is easily filled with junk. The puzzles of the game are very clever and require quite a bit of cryptic thinking to work them out. Cadaver is packed with 5 levels of 70 rooms each! It’s really large! Dianos is a tough opponent and you’ll have to battle long and hard in order to eliminate Wulf dungeon's threats! The gameplay really shines in this game!

The PC (MS-DOS) has 16-colored graphics that look really good, much like the Amiga and ST versions (the VGA palette is limited in this game). Each room and object is drawn brilliantly and the atmosphere is great with subtle additions such as the flickering lamps, and mushrooms growing as Karadoc wanders by. This version's sound is not its strongest point and it has a good introductory tune and some sound effects during gameplay (but not sampled). Unfortunately there is no music during gameplay.
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Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Atari ST
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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