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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info

Indiana Jones and the Fate of Atlantis

Indiana Jones and the Fate of Atlantis
PublisherU.S. Gold
Reviewed byndial
Having failed to get hold of the Holy Grail in Indiana Jones and the Last Crusade game, the Nazis are once again up to their old tricks. This time they search for the legendary city of Atlantis, hoping to discover its unspeakably powerful secret weapon. Indiana Jones and the Fate of Atlantis was released for the Commodore Amiga, DOS, Fujitsu FM Towns / Marty and Apple Macintosh computers. The DOS version is also available in CD-ROM.
Indiana Jones and the Fate of AtlantisSTORY / GAMEPLAY
Indiana Jones and Sophia Hapgood must find the Atlantis before the Nazis and put an end to their evil plans. But a nasty Nazi agent, Herr Kerner, is after them when he escapes Indy's office after a hilarious intro sequence. Indy realizes that an important artifact for the quest to Atlantis journey is missing and sets off to find Sophia and travel together to stop Kerner from discovering the legendary city. Travelling all over the world is something that Indiana must do as the game progresses, visiting several places in Europe, the U.S, North Africa and Asia. Indy must also travel to Greek islands, including Thera and Crete! Numerous screens scroll left and right, revealing some larger scenes.With Fate Of Atlantis, LucasArts introduced an innovative gameplay system in which, not only the usual point-and-click interface with a control panel at the bottom is used, but Indy can also fight characters like in an actual fighting game (including a stamina bar, etc)!
The interface is simple and quite effective and gives the feature to form commands and interact with the game by clicking on verbs and objects much like the almighty Monkey Island 2. During conversations, you can select one out of of five possible responses, including plenty of snappy Indy signature lines.
In short, Fate Of The Atlantis is a stunning and amusing graphic adventure that contains many puzzles for the most seasoned fans and lasts long enough to justify its title. The game is spread over one of the largest playing areas ever seen at the time and can be completed in up to three different ways. So, with its three solution pathways, the superb visuals and its plenty touches of humor, Fate Of The Atlantis sets a high gaming standard.

The game's visual on the MS-DOS version are simply gorgeous with up to 256 colors for the gameplay area and the control panel. Comparably, the Amiga version runs on EHB mode only (and up to 64 colors on screen) and the action is a bit faster on the PC (MS-DOS) version. All screens are impressively drawn, depicting the landscapes that Indy comes across in a fantastic style, whilst the characters move pretty smooth with some great (and funny at times) animations. Note that the Amiga version's character animations occasionally lose some frames in contrast to the DOS version which runs smooth at all times, but that should not be a problem at all.
The PC's sound is adequate, supporting AdLib or SoundBlaster compatible hardware and includes the original Indiana Jones series music score, plus some nice in-game tunes interacting with the scenes (via the so-called iMUSE system that we also seen at the Monkey Island 2 game). Also, the PC version supports speech in certain scenes which are well matched to the game's atmosphere.
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
  • Indiana Jones and the Fate of Atlantis
Gameplay sample
Comparable platforms

42 colors
Commodore Amiga OCS/ECS

168 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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