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Game info

Sango Fighter 2

Sango Fighter 2
DeveloperPanda Entertainment
PublisherPanda Entertainment
Reviewed byndial
Sango Fighter 2 (also known as Fighter In China 2) is the sequel of the Sango Fighter title (1993) released for the MS-DOS offering the first fighting game with great 2D graphics for that time and became one of the best fighting games for MS-DOS back then. The game was also released for the Super A'can (a Taiwanese home video game console by Funtech) and PC 98. On February 24, 2009, the full legal rights to both Sango Fighter and its sequel were acquired by the North American company Super Fighter Team. Both Chinese and English language editions of the game were released as a free download on the Super Official Sango Fighter Website.
Sango Fighter 2 The story is set in the Three Kingdoms period of Chinese history, and it is very similar to Street Fighter and Samurai Shodown, but this time, with historical context. The game offers 5 additional characters to its predecessor (Zhang Liao, Gan Ning, Taishi Ci, Huang Gai and Sun Ce) and each of the Chinese warriors vary from skilled melee fighters to powerful magicians. In the Arcade Mode, you may choose one of the 16 available warriors and fight your opponents in one-on-one close quarter combat. Each opponent has its own (different) stage and the objective of each round is classic for the genre: deplete the opponent's vitality before the timer runs out! Aside from your life bar, Sango Fighter 2 also features a power bar that fills up during the battle. The bar needs to get maxed out, and then delivers one special move with increased damage.
Of course the game offers a two-player mode in which you can play against a friend, although the keyboard lags a bit when both players are issuing complex commands.
Apart of the classic on-to-one fighting of the Arcade Mode, some cool strategy concepts thrown in. You can choose to play in the Story mode in which you can attack and occupy the most important regions in China. When attacking a region, you may choose how many soldiers will siege along with your king. The battle begins with your troops against the enemy's defending forces, and your last opponent will be the main general himself.
Sango Fighter 2 is great although its few gameplay glitches such as the unresponsive (sometimes) movements and the frame-rate problems of the character animations.

As already said, graphics detail is great here. Each opponent has a different stage, such as small villages, beautiful natural environments and more, and they all look amazing and very colorful! Movement's glitches though limits the ability to perform some cool combinations/combos and controls feel sometimes unresponsive.
Sound is good, offering several sampled SFX whilst there are several nicely composed Chinese-style tunes between loading screens and during gameplay.
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
  • Sango Fighter 2
Gameplay sample
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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