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Game info

Magic Boy

Magic Boy
GenreArcade Platform
DeveloperBlue Turtle
PublisherEmpire Interactive
Reviewed byndial
Magic Boy is a platform video game developed by Blue Turtle and published in 1993 by Empire Interactive for the Amiga, Atari ST, MS-DOS and by JVC for the Super Nintendo Entertainment System.
Hewlett, a young wizard, is trapped into a basement where the grand wizards assortments of magic creatures are kept. Those creatures escape on the grounds surrounding the Sorcery School and now you have to scour the landscape and return them back to the basement.
The game is split into different worlds like the Sand Land, Wet World, Plastic Place and Future Zone, each of which is progressively more difficult than the previous. Each level is divided into a number of stages, giving a total of 64 different sections.
To complete a level you must successfully stun all of the creatures, put them in your bag and get them back to the place they escaped. You have to do this quickly though, as each creature will only remain stunned for a few seconds before recovering its composure and will start to hunt you down again. Most of the levels are upwardly scrolling business, and most of the time the vest tactic is to work your way from the bottom to the top, grabbing the creatures as you go. In some later levels though, you have to plan your route more carefully, as some platforms disappear making it impossible to reach certain areas. Fortunately, you can restart a level at any time without losing a life, which is a pretty innovative feature.
Apart from the creatures, which will instantly kill you, there are several other hazards like ice platforms (that will cause you to slide around uncontrollably), sticky blocks (that can slow you down preventing you from jumping), toxic pools and more.
Magic boy is an ordinary platform game, offering a rather simple (but addictive) gameplay set in a very colorful and smoothly scrolled 2D world.

The graphics on the DOS version, look great and support EGA, Tandy and VGA graphics hardware. But all screens have up to 16 simultaneous colors, even on VGA, in contrast to the Amiga and ST that have way more colors. The differences are mainly spotted at the background colors. The screen scrolling and the sprites' animation are really good, the backgrounds are well designed and all the monsters are imaginatively created in a cartoonish style.
To the game's sound, DOS version includes a few (rather irritating) tunes and sound effects (via AdLib or Soundblaster hardware) but of low sampling quality.
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Gameplay sample
Comparable platforms

102 colors
Commodore Amiga OCS/ECS

63 colors
Atari ST

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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