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International Karate + - Commodore64
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Turrican II - PC
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Game info
PC

Operation Stealth

Operation Stealth
GenreAdventure
DeveloperDelphine Software
PublisherDelphine Software
Released1990
Rating
Graphics:9.0
Sound:7.5
Gameplay:9.0
Overall:9.0
Reviewed byndial
Back in 1990 the new Stealth fighter was the most sophisticated aircraft in aviation history. Invisible to radars, able to fly low and fast, and equipped with state of the art weaponry and avionics, it's was the pride of the US Air force. Unfortunately for the Americans, Stealth is stolen. Operation Stealth takes you into the quest of searching for the stolen tech, in an adventure game with good graphics and a great storyline. The game was released by Delphine Software for the Commodore Amiga, Atari ST/E and DOS.
 
Review
Operation StealthSTORY / GAMEPLAY
The CIA calls in their top undercover agent John Glames to hunt for the missing high-tech combat aircraft. Using his skills, ingenuity and an array of gadgets, John sets off to the exotic South American state of Santa Paragua, where the ruling Military Dictator (at the top of CIA's suspects list), in search for the stealth fighter. He is in a hurry though as the KGB is already informed about the incident and their agents are hot on its trails.
Operation Stealth includes all the addiction an interactive adventure offers and it's 100% mouse-driven, making it highly playable. You move Glames around exotic locations, pick up, examine, and use objects and in general interact with the scenery and any characters you meet, all with just a click.
The better you get, the harder are the puzzles to solve. Places may seem normal and empty of any information but you must examine everything and you may discover the strangest of things in the strangest of places! Glames must solve many puzzles as he starts to unravel the story -breaking into safes and blowing things up, for instance, but there are also less obvious things that must be done in order to complete your mission (i.e. by buying a carnation from a florist or exchanging money at the bank and many seemingly trivial things that are actually of vital importance). The game offers a few action sequences as well.
Operation Stealth has a totally engrossing story and once you start playing, it is doubtful that you will stop until you complete it. A brilliant game from Delphine!

GRAPHICS / SOUND
The overall presentation on the DOS version is impressive. The graphics are well presented in full 256 colors and the exotic scenery gives the game the feel of a James Bond story. The animations are well designed and the overall action in the DOS version is faster compared to the slower ST and Amiga. The lengthy intro sequence gives the game a movie-style opening and sets the standards for what is about to follow.
The sound is fine, supporting AdLib or SoundBlaster hardware, a number of short tunes and sound effects covering particular scenes.
 
Screenshots
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
  • Operation Stealth
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS



224 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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