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Game info

Double Dribble

Double Dribble
Reviewed byndial
Double Dribble, known in Japan as Exciting Basket, is a basketball arcade game developed and released in 1986 by Konami. Game's popularity came from its animation sequences showing basketball players performing slam dunks! While successful in the arcades, the game became and remained popular and remembered mainly when it was ported initially to the Nintendo NES rather when released for the Commodore Amiga, PC (DOS), Commodore 64 and GameBoy.
Double DribbleSurely there are a few other Amiga basketball games back then, better than this one but Double Dribble offers an arcade-style gameplay quite good. It gives a very good illusion of 5 on 5 play, but after a while I noticed that it's really 3 on 3! Oh yes, two players from each team always seem to stay at the other end of the scrolling court! The play is fast though, with either a human or computer opponent. Note that there are a few certain spots in the court from which it is more probable to score points. For example, it is easier to hit a 3 point shot on the bottom right-hand side corner of the screen! Game's popularity came from its animation sequences showing basketball players performing slam dunks. But frequently you would miss a slam dunk too, depending how close to you the opponent is defending. The player can dribble, shoot from every position (!), dunk, defend, passing, stealing and make fouls. Of course you can switch active players.
Double Dribble is an arcade game actually, not a sports simulation. You won't find any team management option, and if you can live with that, you'll have a slam dunking' good time. Solid fair if nothing outstanding! This was entertaining enough when it first came out on the NES, but ended up being quite dated when it finally reached the Amiga and the PC.

The PC version is naturally inferior to the arcade original (and the Amiga) in graphics and sound quality, but it does retain the fun gameplay of the original even if the keyboard interface is very awkward here, and cannot be re-mapped to your preferences. Graphics and sound are both cute, though I did have some trouble at first keeping the track of which guy I was controlling. The game here supports either EGA or CGA graphics adapters (see the screens). Courts are colorful, having all basic details, whilst players move fast and although their tiny size, they are beautifully animated.
Soundwise, AdLib sound hardware is supported, offering SFX such as ball bouncing, netball swish sound during slam dunks etc, but most of the original and the Amiga sounds are missing here.
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Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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