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Game info
PC

Untouchables, The

Untouchables, The
GenrePlatform Shooter
DeveloperAstros Productions
PublisherOcean Software
Released1989
Rating
Graphics:7.0
Sound:4.0
Gameplay:7.5
Overall:6.0
Reviewed byndial
The Untouchables is a platform action game in six different episodes, based on Brian DePalma's movie of the same name. This is an enjoyable game, with each stage being different in style, both graphically and in terms of gameplay, so there is plenty of variety here. It was initially released in 1989 for the Atari ST and PC (DOS) and later ported to several other systems such as the Commodore Amiga, Amstrad CPC, C64, ZX Spectrum, MSX 1/2, Nintendo NES, Nintendo SNES.
 
Review
Untouchables, TheThe year is 1930 and the black market for liquor is more lucrative than ever, and Al Capone is making higher profits than anyone from this illegal business. You are cast as Elliot Ness, who is going to do the job cops won't do (going after the ruthless Mafia boss and stop the flow of illegal liquor for good) along with a small select group.
The game is a classic action platform shoot em up retaining some of the film's story and style. You have various tasks throughout the six levels and a variety of weapons to pick up such as a shotgun or Tommy gun to use against Capone's gangs.
The gameplay perspective changes from level to level. At first, you run into Capone's liquor warehouses where 10 of Capone's accountants are running scared carrying valuable evidence in the form of ledger pages. The bad guys do their best to avoid you by leaping around the crates and shooting in frenzy against you. In the next level, gameplay changes to a third-person Cabal-style shoot em up which is set to a bridge where trucks loaded with liquor try to pass. There you need to shoot certain bottles of whiskey, avoiding enemy bullets from snipers and running foes. At the next level you need to take down certain foes in an Operation Wolf-style shoot em up. Believe it or not, at the next level gameplay shifts from 2D side scrolling to top-view multidirectional in which Eliot must go through the Central Station shooting incoming foes but at the same time, protecting a baby (rolling freely) in its stroller from enemy bullets! Of course at the next level the gameplay changes again, in such, you need to free a witness who's taken hostage by one of the bad guys, and the whole scene is running in a shooting gallery-style. In the final stage you chase Capone himself across the roof of the court building in a 2D horizontal scrolling action.
The untouchables is an enjoyable game, with each stage being different in style, both graphically and in terms of gameplay, so there is plenty of variety here, packed with some cute graphics and sounds.

The PC (ms-dos) version is graphically fine, supporting only Tandy or EGA graphics adapters. The game here is using up to 16 colors on screen (when in EGA mode), and everything looks quite nice. Sprites are nicely drawn and smoothly animated, whilst background scrolling move quite smooth without major glitches. As already said, each stage has its own graphics and perspective, and this adds a lot to the overall presentation of the game.
The sound here is mediocre though, supporting pc-speaker only, thus dull SFX during gameplay and no music.
 
Screenshots
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
 
Gameplay sample
 
Comparable platforms



29 colors
Commodore Amiga OCS/ECS



23 colors
Atari ST



13 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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