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Game info
PC

Untouchables, The

Untouchables, The
GenrePlatform Shooter
DeveloperAstros Productions
PublisherOcean Software
Released1989
Rating
Graphics:7.0
Sound:4.0
Gameplay:7.0
Overall:6.0
Reviewed byndial
The Untouchables is an action platform game with six different episodes, based on Brian De Palma's blockbuster movie of the same name. The game was initially released in 1989 for the Atari ST and PC (DOS) and later ported to several other home systems such as the Amiga, Amstrad CPC, C64, ZX Spectrum, MSX 1/2, Nintendo NES and Nintendo SNES.
 
Review
Untouchables, TheSTORY / GAMEPLAY
The year is 1930 and the liquor black market is more lucrative than ever and Al Capone gains higher profits than anyone from this illegal business. You are cast as Elliot Ness to do an average cop won't do, hunting down the ruthless Mafia boss and stop the illegal liquor flow for good, in co-operation with a small group of selected officers.
The game is a classic action platform retaining some of the film's story and style. You have various tasks throughout the six levels and a variety of weapons to pick up such as shotgun or Tommy gun to use against Capone's gangs.
The gameplay perspective changes from level to level. At the beginning, you storm inside Capone's liquor warehouses where 10 of Capone's accountants are running scared carrying valuable evidence in the form of ledger pages. The bad guys do their best to stop you by leaping around the crates and shooting in frenzy. In the next level, the perspective changes to a third-person Cabal style shoot 'em up set to a bridge where trucks loaded with liquor try to pass. There you need to shoot certain bottles of bourbon, avoiding enemy bullets from snipers and other running foes. At the next level you need to take down certain foes in an Operation Wolf style shoot 'em up. Believe it or not, at the next level gameplay shifts from 2D side scrolling to top-view multidirectional in which Eliot must go through the Central Station shooting incoming foes and, at the same time, protect from the enemy fire a baby that rolls loose in his stroller. Another change in gameplay follows at the next level where you need to help a witness taken hostage by one of the bad guys, and the whole scene is running in a shooting gallery-style. In the final stage you chase Capone himself across the roof of the court building, in a 2D horizontal scrolling action.
The Untouchables is an enjoyable game, with each stage carrying its own unique style, both in graphics and gameplay, so there is plenty of variety, packed with some cool visuals and sounds.
Note that the Amiga version is somehow more difficult to play, as it is harder to avoid enemy fire and hence, the poor difficulty curve is the only letdown for this release.

GRAPHICS / SOUND
The DOS version supports Tandy or EGA graphics only, therefore the game has 4 to 16 colors on-screen (EGA). Same as on the Amiga and the Atari ST, the sprites are nicely drawn and smoothly animated and each stage has its own visuals and perspective, adding a lot to the overall presentation.
The sound on the DOS is poor as it supports PC-speaker only.
 
Screenshots
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
  • Untouchables, The
 
Gameplay sample
 
Comparable platforms



29 colors
Commodore Amiga OCS/ECS



23 colors
Atari ST



13 colors
PC MS-DOS
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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