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Game info |
|  | Gobliiins |  | Genre | Adventure | Developer | Coktel Vision | Publisher | Coktel Vision | Released | 1991 | Rating
 | Graphics: | 8.0 | Sound: | 7.0 | Gameplay: | 7.0 | Overall: | 7.0 |
| Reviewed by | ndial | Gobliiins is a unique, colorful and fun to play puzzle game with some adventure features, originally developed in 1991 by Coktel Vision for the DOS and MAC systems and, a year later, for the Amiga and the Atari ST/E home computers. |
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Review |
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 STORY / GAMEPLAY King Angoulafre is attacked by an evil entity, armed with a voodoo doll and a bunch of pins. As the pins are stucked in, the king starts jumping up and down on his seat. Three of the Kingdom's favorite goblins, Oups, Ignatius and Asgard, are called to help their King so they set off travelling in unknown and hostile lands to seek and find items that can help their rescue mission. This trio of goblins can be instructed based on their abilities. Pointing and clicking orders them to perform certain activities as you attempt to progress. Oups is a clever one and can pick up, drop or use objects! Asgard is the strongest and can only punch. Ignatius (the elder one) is a small Merlin (the wizard) and casts spells on specific items with interesting results. So, using their unique powers, your ultimate goal is to escape from each scenario and find a collection of potions. The gameplay turns into to a charade of trial and error. Some stages are relatively easy while some others are almost impossible to cope with! Truly, sometimes the solution is not necessarily logical and thus trial and error process is a default! Also, occasionally the goblins do not always respond and react exactly as you ordered them to. Once assigned a task, a goblin cannot be stopped or diverted until the task is carried out. So yes, although its interesting scenario and gameplay, Gobliiins may get too frustrating at times.
GRAPHICS / SOUND The graphics on the DOS version are colorful (up to 200 colors on-screen) as the game supports VGA and look better than the Amiga counterpart. The sprites are beautifully animated and also the game runs faster than the Amiga and ST versions. Each scene is nicely drawn without any impressive touches or special effects and consists of static backdrops that do the job well. The sound on the DOS is rather poor with only a few (but nice) intro tunes and a couple of sampled spot effects during gameplay! | |
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Comparable platforms |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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