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Game info

Great Courts 2

Great Courts 2
DeveloperBlue Byte Software
PublisherUbi Soft
Reviewed byndial
Great Courts 2 (originally released as Pro Tennis Tour 2) is among the best tennis games for the home computers of the early 90s. The game was released only for the Commodore Amiga, Atari ST and PC (MS-DOS).
Great Courts 2STORY / GAMEPLAY
As a tennis player you participate in just about any type of tennis match you may desire. You can compete one Vs one against a human opponent or the computer or play doubles with a friend against two computer opponents. You can play on grass, clay, hard or indoor courts, serve, volley, smash, lob or even practice against a ball-serving machine. The controls are quite tricky to handle at first but they soon become quite easy and bring hours of enjoyment, especially in two-players mode.
One of the game's greatest features is its option to enter the world's leading tournaments. Your computer simulates a normal tennis year, with you competing in all major events that make up the calendar and improving your character's abilities. The gameplay is surely good, as long as you master your strikes and serves.

As with the Amiga and ST counterparts, the PC (MS-DOS) version has fine graphics with up to 16 colors on-screen. A higher number of colors (around 200) is only shown at the introductory screen. The sprites are nicely drawn and animated, whilst each court is quite detailed.As with the Amiga and ST counterparts, the PC (MS-DOS) version has fine graphics with up to 16 colors on-screen. A higher number of colors (around 200) is only shown at the introductory screen. The tennis players look good, each court is nicely detailed and the overall design of the game looks cool.
As far as the sound, the game here supports only AdLib sound hardware, which means that a variety of non-sampled sound effects during gameplay are offered, and a cool introductory and main menu music score.
  • Great Courts 2
  • Great Courts 2
  • Great Courts 2
  • Great Courts 2
  • Great Courts 2
  • Great Courts 2
Intro/Menu music:  In-game music sample:
Gameplay sample
Comparable platforms

16 colors
Commodore Amiga OCS/ECS

16 colors
Atari ST

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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