PC MS-DOS games list! 
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8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 82
32/64bit Consoles: 107
128bit Consoles: 28
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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info


DeveloperOcean Software
PublisherOcean Software
Reviewed byndial
Hook, yet another movie license ported to the video game market, is a point and click adventure, and the pirate setting ensures that it recalls the Monkey Island series. It spoofs something from Monkey Island here and there, but that's acceptable. The game offers a nice plot with well drawn graphics and memorable soundtracks, but it's story is short. Released on the Commodore Amiga, Atari ST/STE and PC (DOS) computers.
Peter Banning is a respectable, hard working married man with two children, but he is a man with a long forgotten past which has come back to haunt him...he was Peter Pan! One day, his children have been kidnapped by his old adversary, Captain Hook, and Peter must travel to the magical world, called Neverland, to rescue them and recapture his lost youth along the way.
As with most adventure games back then, to perform an action you must highlight your chosen icon by clicking the left mouse button when the cursor is on that icon, then click on the main screen to perform that action. If no icons are highlighted you are in walk mode, and clicking on the main screen you'll walk to the nearest point possible to the cursor. In the status panel, there are facial representations of both Hook and Peter. If you perform an action that is beneficial to the plot of rescuing your kids then Hook will become angry and Peter will smile! This is a good indication of your successful progress.
Initially dressed in modern clothes, your first task is to find some pirate gear so that to look comfortable in a ...pirates world! Once that task is completed the race is on to rescue your kids. So without hesitation, you go on a quest to learn how to ... fly... only then can you finally challenge Hook to a fight. In general, after a brief walk around the initial area, and meeting and chatting with the inhabitants, there is an indication of what you have to do. With the help of the locals you have to train yourself to fly and become the Peter Pan again!
One thing that is obviously missing out of this game (compared to the Monkey Island series) is the lack of humor, maybe that's because there was none in the movie, but regardless it's certainly apparent.
Hook is a great adventure game, though no matter how good a game of this type looks and sounds, it won't get any kind of respect if it doesn't have enough locations to visit.

A lot of users back then, claimed that Hook resembles Monkey's Island graphics. But truth is, the graphics here are somewhat different to those in Monkey Island. They are smoother (for sure) around the edges yet are not as detailed as Monkey's, there is a fair share of nice touches, such as birds flying around the background, and fish jumping in the sea. The PC version offers well drawn graphics and magnificent character animations running in VGA graphics with 100+ colored screens (compared to the total of 64 colors on the Amiga version).
Soundwise, the game here supports AdLib sound hardware with plenty of tunes during gameplay. The tunes change throughout the game and varies depending on your circumstances and position all of which is absolutely superb and helps to enhance the fantasy environment. The sound effects on the other hand, are minimal compared to the Amiga version (which contains a lots of high quality sampled sounds).

Our Gameplay video features all three major 16bit versions of the game (namely the DOS, ST and AMIGA). The DOS version is at 00:10.
  • Hook
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Gameplay sample
Comparable platforms

53 colors
Commodore Amiga OCS/ECS

141 colors

26 colors
Atari ST
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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