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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
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Flashback - Archimedes
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Turrican II - PC
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Hurrican - PC
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Super Stardust - AmigaAGA
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Game info

F1 World Championship

F1 World Championship
GenreRacing Sim
DeveloperPeakStar Software
Reviewed byndial
F1 World Championship is the sequel of the Formula One World Championship released in 1993 for the Atari ST, Commodore Amiga and Sega Megadrive, this time officially licensed by FIA, including all the official racing teams, drivers and circuits. Note that, this version was based entirely on Vroom (a game developed in 1991 for the Atari ST and Commodore Amiga by French company Lankhor), thus there is a kind of confusion around this game. The PC and Sega Megardive version of F1 World Championship released in 1994 while, a year later (1995) released for the Amiga, Megadrive and SNES titled as F1 World Championship Edition. As the Amiga in 1995 and PC in 1994 versions are the latest and more advanced in technical terms, those two are reviewed here.
F1 World ChampionshipSTORY / GAMEPLAY
The game is fully licensed by the FIA and Fuji Television, which means all drivers, teams and tracks are fully licensed. You drive in the fictional Domark team with James Tripp (a programmer within Domark and producer of the game billed as Jim Tripp), facing drivers such as Riccardo Patrese and Michael Schumacher (Benetton), Jean Alesi and Gerhard Berger (Ferrari) and more. There are 12 tracks, including Interlagos, Imola, Barcelona, Monte Carlo, Montreal, Castelet, Silverstone, Hockenheim, Spa, Monza, Estoril and Adelaide. The game offers different game-modes allowing you to race in Knockout contests, Practice modes or go for Championships directly. While the track layouts are correct as of 1993 (found in its predecessor), due to the impossibility of actually replicate the physics behind a Formula One car all tracks are filled with obstacles close to the track, such as signs, ad-boards or platforms above the track to increase the difficulty level, and are 7 laps long. There are also appropriate weather conditions for each of the countries, so races can take place in bright sunlight, driving rain or under overcast skies.
Other realistic touches, also found in its predecessor and Vroom, include the need to refuel and change worn tires by going directly into the pits. You can swoop in and change tires, fill up with juice and watch the little chaps at work. But it would have been nice to have more control options. The cars corner and straighten superbly, tracks are abundant and in two-player mode it's a real blast!
All in all, F1 World Championship is an excellent racing game, it's very fast, graphically pleasant and blessed with options.

Graphically the game is pleasant, and the PC version runs only on VGA mode with more than 150 colors on screen (the Amiga version runs with up to 32 - apparently no AGA version). Much as with its predecessors, tracks are not flat but offer rising and falling over small hills and dips (identical to Vroom). Although the scenery is rather basic and each track has a rather repetitive detail, every location visited has its own landscape at the background. In the far distance, buildings rotate as you turn through bends, and signposts and barriers rush by on the edge of the track too, but it fails to give the impression of racing through anything remotely like a real landscape.
The sound is equally good, offering a variety of sounds such as, engine noise, skidding, gear change, a tinny clanking when bumping into opposition cars etc., though most of them sounds-like not being sampled (mainly offered in the Amiga version).
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Comparable platforms

187 colors

30 colors
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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