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Game info
PC

Mortal Kombat II

Mortal Kombat II
GenreFighting
DeveloperProbe
PublisherAcclaim
Released1994
Rating
Graphics:8.0
Sound:7.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Mortal Kombat II is the second instalment to the Mortal Kombat series, a triumph of design, playability, challenge and a great gory atmosphere. The game is considered one of the best arcade conversions ever developed for the home computers and consoles. It was released for a variety of platforms, like the Sega Mega Drive, Master System, Game Gear, SNES, Amiga and PC (DOS).
 
Review
Mortal Kombat IISTORY / GAMEPLAY
While the combatants in the original Shaolin Tournament (Mortal Kombat) wagered their lives upon their skills, in Shao Kahn's Outworld tournament the stakes have been raised. The tournament first tests a warrior's fighting skill by pitting him against each of the Earth warriors. Once a warrior has defeated the other combatants in the tournament, he then takes on the first of the Outworld's hosts, the demon Shang Tsung. Should the warrior defeat Tsung, the next opponent is the huge Kintaro, a half-human dragon that spawned Goro. Defeat Kintaro and you'll become powerful enough to face Shao Kahn, the supreme ruler of the Outworld. End his life and his rule and you'll achieve your objective and become the supreme Warrior in the Outworld realm!
There are 12 characters, each with different moves and skills. Each one has also a different type of special weapon, such spikes, spears, ice, fireballs, acid spit, flesh slicing etc. Fortunately, the game supports both one and two-button joysticks and to perform the many complex and varied moves, the two-button option is most favorable. The special moves aren't so easy that they can accessed every single time, but unlike Street Fighter 2, it's not just a matter of wiggling the stick and praying that a move is executed!
Mortal Kombat II looks and plays brilliant and it's as close as you're ever going to get to having a full-blown coin-op in your bedroom!

GRAPHICS / SOUND
The graphics are even better that the original Mortal Kombat, and it's packed with fatalities even worse than its predecessor. The PC version runs only in VGA mode and offers up to 256 colors on screen. Multiple decapitations and cannibalism are at the forefront of the various death-maneuvers. Of course this is what the Mortal Kombat series became so big in the first place! Take the blood and gore aside for a moment, and you'll find that the various static and animated backdrops (missing on the Amiga version) and sprites look pretty damn good. Especially the digitized actors have been faithfully ported over from the Sega Megadrive version and look slightly better and tad sharper than the sprites found in the original. The digitized frames that make up the fighters are so well animated.
The sound is fine, although you'll not be impressed with the (rather) atmospheric music within the game. The sound effects on the other hand are fine, with plenty of sampled squelches, smacks and speech to keep you interested, although there isn't anything that you haven't heard in the previous Mortal Kombat incarnation.
 
Screenshots
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
  • Mortal Kombat II
 
Gameplay sample
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
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