PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 743
8bit Computers: 405
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 13
Partners!
Retro Partners!



Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

X-Men: Children of the Atom

X-Men: Children of the Atom
GenreFighting
DeveloperCapcom
PublisherAcclaim Entertainment
Released1997
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
X-Men: Children of the Atom is a fighting game based on the X-Men comic book, featuring characters from Marvel's X-Men comics. It was produced by Capcom and released for the arcades in 1994 in Japan and in 1995 in North America and Europe. It was ported to PC (DOS and Windows-based) in 1997.
 
Review
X-Men: Children of the AtomSTORY / GAMEPLAY
The main antagonist is Magneto, who plans to unleash an electromagnetic pulse on the Earth that will disrupt the magnetic fields and create havoc on the world's electrical systems ushering in a Dark Age for Earth's non-mutant population. With the promise of a mutant-run planet, the X-Men's most formidable foes join forces against Magneto.
You can choose between one of six X-Men members (e.g. Wolverine and Psylocke) or four of their enemies (for a total of ten selectable characters) and proceed to compete in a series of one-on-one matches, before battling Juggernaut and Magneto. Each character has its own abilities, such as super Jumps, the ability to roll away or towards an opponent after falling, the ability to pursue an opponent after performing a throwing attack for follow-up attacks etc. After selecting a character, the you can choose between "manual" or "automatic" blocking too. It also support a two-player combat (shared keyboard) and all of the fighters that were included in the arcade game. The game runs impressively in DOS!

GRAPHICS / SOUND
Technically, the game is impressive and the PC port looks great and offers great visuals comparable to the arcade game! The graphics are, without a doubt, the most impressive part of the game. Apart from being amazingly colorful and intricately detailed they're also superbly animated, and runs in 640x480 resolution with 256-colored scenes and flawless character animations. Another game that runs impressively in DOS!
The sound is also great, offering several in-game tunes along with sampled sound effects.
 
Screenshots
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
  • X-Men: Children of the Atom
 
Gameplay sample
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & developed ndial / dialtech.gr
Google+
 
Free counters!