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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Flashback - Archimedes
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Turrican II - PC
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Hurrican - PC
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Super Stardust - AmigaAGA
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Jim Power - snes
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Game info

Highway Patrol II

Highway Patrol II
GenreAction Strategy
DeveloperAction Strategy
Reviewed byndial
You're in hot pursuit. It's the ultimate chase as you take your turbocharged squad car onto the desert roads and beyond to catch the fastest desperadoes on four wheels. Highway Patrol II was a nicely polished high speed pseudo-3D action-driving simulator, with pretty good graphics and sound but lacking of innovation and durability due to its repetitive gameplay. The game was released only on the Commodore Amiga, Atari ST, and PC (DOS) computers. Worth a blast, but with smoother scrolling and perhaps an in-game map it would be worth buying back then.
Comfortably seated at the HQ office in Arizona (US), you consult your file to choose the criminal to arrive. Some of them are ace drivers, others are sober brutes. The first level will oppose you to criminals who are not too violent, and will stop their vehicle as soon as you are behind them and they hear your siren. The higher the level, the hardest to make them comply to your calls. Finally, to get the highest bonus you will have to face a real killer who will not hesitate to open fire, and the only way to stop him, will be to do the same but aiming at the tires. Also, several events will take place throughout your mission, such as flat tires, gas breakdowns, engine overheating, collision accidents. In case of a flat tire, you have only one spare tire. However, when you pass by a gas station, you will have the possibility (if not looted already) to repair and to fill up with gas. Once you find a criminal in your way, you can press S to switch on your siren, or even press T to pull out your gun and shoot at the tires.
Gameplay is rather tricky though. This is mainly because, in order to find a criminal car, you must locate it based to the coordinates (depicted at the top left) in relation to the coordinates of the suspect car. The map of the landscape is huge and full of lots of little interconnected roads, so constant monitoring of the supplied map is a necessity and you have to keep track of where you are. But if you manage to master this way of gameplay offered in Highway Patrol II, then everything will become easier.

The graphics are nice on the DOS version, especially the car cockpit is awesome. A pity that it offers up to 16 colors on screen though. The camera sets you inside the car's dashboard (which is greatly detailed and feels like a sports car)! All car indicators are presented in a realistic animated way, even steering the wheel with the driver’s hands look great! The interior though, doesn’t have this digitized feeling as with the Test Drive series, rather than a cell-shaded approach, but still look gorgeous. Backgrounds are nicely drawn, with lovely graduated horizon gives a wonderful feeling of distance, but unfortunately, there's only the same landscapes to see over and over again (which is getting really boring), while scrolling feels terribly jerky due to low frame-rates, which apparently makes handling a real pain most of the time.
The game's sound is not sampled here, and offers car engine sounds, car crashes, screaming brakes effects and the sound of your bullets striking opposing cars.
  • Highway Patrol II
  • Highway Patrol II
  • Highway Patrol II
  • Highway Patrol II
  • Highway Patrol II
  • Highway Patrol II
Comparable platforms

61 colors
Commodore Amiga OCS/ECS

28 colors
Atari ST

16 colors
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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Design & Developed by ndial
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