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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Night Hunter - AmstradCPC
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
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Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
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Game info

Mysterious Worlds

Mysterious Worlds
GenreAction Platform
DeveloperPlayStone Design
PublisherAmiga Fun
Reviewed byndial
A CoverDisk action adventure game of 1990 offered for free on the Amiga Fun magazine issue 1, which was considered as a game 'demo' than a real game. The game offered nice graphics and superb sound, but gameplay suffered a lot due to stiff sprite animations being ridiculously frustrating, otherwise it could be compared to commercial releases. Originally developed for the Commodore Amiga, and a bit later ported to the PC (DOS).
Mysterious WorldsSTORY/GAMEPLAY:
Well, there is not much of a story behind this game to be honest. The action is a stereotypical action shooting platform mayhem and basically all you have to do is run, jump, squash, shoot and generally splash your fins around, defeating baddies and killing massive bosses at the end of every level, all these in a joyful and very colorful wrap! You are given three lives, but if you collect all the gun-power up items found and then die, the level is impossible to complete because there no other items available to increase the firepower you need to beat the boss! More on that, the time limit to complete a level is ridiculously low I think. Controlling your character is ridiculously frustrating too, and is mostly close to impossible, resulting to easily fall into deadly pits or onto incoming nasties. Collision detection is another huge problem here, but if you master the chunky controls, you'll might be able to progress further, after 10-20 times of trying.
In general, Mysterious Worlds is an absolute joy in terms of sounds and graphics, but the in terms of gameplay just awful. Controlling properly (where necessary) your character is mostly close to impossible.

The game's visuals are rather poor, and I would at least expect the MS-DOS conversion to offer all details found in the original (Amiga). Moreover, scrolling is not smooth, while parallax scrolling is missing. It is obviously a lazy effort converting from the original... Sprites look rather small, but nicely designed and animated too.
Soundwise, it supports Soundblaster sound hardware, offering a nice introductory tune, but the in-game sounds effects are rather poor.
  • Mysterious Worlds
  • Mysterious Worlds
  • Mysterious Worlds
Gameplay sample
Comparable platforms
Commodore Amiga OCS/ECS
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
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