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Game info |
|  | Risky Woods |  | Genre | Action Platform | Developer | Dinamic Software & Zeus Software | Publisher | Electronic Arts Inc. | Released | 1992 | Rating
 | Graphics: | 9.0 | Sound: | 8.0 | Gameplay: | 8.0 | Overall: | 8.0 |
| Reviewed by | ndial | Risky Woods is an action platform game developed in 1992 by Dinamic Software and Zeus Software and published by Electronic Arts Inc. for the Atari ST, Amiga and PC (MS-DOS). Later on the same year, a Sega Genesis / Mega Drive version was licensed by Sega. |
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Review |
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STORY / GAMEPLAY
The hero of the game is Rohan, a young warrior on a quest to save a number of deities kept prisoners inside stones (!) He is forced to fight against numerous ancient warriors and skeletons trying to prevent him from saving the gods, and also deal with a more deadly enemy: a potential fall from a platform which will instantly kill him and will decrease the total number of coins he collects. Rohan's weaponry is limited to knives, boomerangs and a few other throwing weapons that must be shot rapidly towards the enemies as they attack in groups! Each time an enemy sprite is down, one or more coins appear for you to collect. These coins can be used to increase your armor's strength (on the Sega Genesis version) while on the ST, Amiga and DOS versions you'll have to enter shops and pay to upgrade your weaponry Risky Woods is a standard action platform game, and nothing new has been incorporated to separate it from the rest of its genre, but it still is impressive (and tough). GRAPHICS / SOUND The game runs on VGA only and features great visuals with colorful backgrounds and smooth sprites animation, without any major slowdowns. To the game's sound, the PC (DOS) version includes a few and sampled sound effects. | |
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Gameplay sample |
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Hardware information |
| PC (ms-dos based) CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
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 | CGA: 16-color palette (4 on-screen) |  | EGA: 64-color palette (16 on-screen) |  | VGA: 256-color palette (256 on-screen) | |
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